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    Animate a Music Video in Cinema 4D

    Posted By: ELK1nG
    Animate a Music Video in Cinema 4D

    Animate a Music Video in Cinema 4D
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 792 MB | Duration: 1h 17m

    Welcome to this course, Animate a Music Video in Cinema 4D. This is a beginner to intermediate course and a basic understanding of Cinema 4D’s user interface is recommended.

    In this series of lessons we will cover the fundamentals of creating an abstract music video using Cinema 4D’s sound effector, syncing animation with audio files, and specifying parameters to control the movement of abstract shapes.

    Students will apply that knowledge to develop a motion graphics project to complete a one-minute music video. This course will also cover using garage Band for sound design and Adobe After Effects for Post-Production.

    The topics this course will cover include the following

    01_Project Overview

    An introductory overview of the project, rough storyboard and establishing a color scheme.
    02_Audio Files

    Overview of music and sound file options from customs-creating your own music to royalty free online resources
    Overview of music used in final animation
    Learn Garageband compositional techniques to craft your own original music
    Export individual tracks and the full track as .wav files
    03_Scene Set-Up

    Create materials based on the color scheme selected an input PMS colors
    Create parametric primitive landscapes and water
    04_Sound Effector

    Overview of the sound effector and how it works
    Learn the most important sound effector parameters, how to control them, and how they affect animation
    05_Animation, Dynamics, Simulation

    Use the sound effector to drive animation and control position, scale and rotation
    Apply the Mograph cache on all cloners for faster and more accurate playback
    Add rigid body tags to cloners for various effects
    Specify the ‘follow position’ rigid body parameter to control the models position
    Use the MoGraph cloner in various modes (grid, object, linear) to build animation
    Use of the spherical field to control sound effector falloff
    Introduction to the vibrate tag and how to use it
    Create an atom array object to build a grid and specify thickness
    Use the plain effector and spherical field to grow the grid in sync with the other animation
    06_Bonus Lessons

    Add hair to geometry via the simulate menu
    Specify hair parameters; length, count, and material attributes
    Learn about ‘Set Driver’ and ‘Set Driven’ Parameters to power animation
    Get familiar with Xpresso’s Range Mapper to specify output parameters to control the animation
    07_Cameras

    Utilize the camera’s grid to frame your compositions
    Use the stage objects to animate between cameras
    Animate the cameras position for added visual interest
    Animate each objects ‘visible in editor’ and ‘visible in renderer’ attributes to control what the cameras sees in each shot
    08_Lighting

    Create a basic 3-point light set-up utilizing spot and omni lights
    Create a background object and apply a material
    Do test renders to view lighting results
    09_Rendering

    Set-up render settings for final output
    10_Post-Production

    Import final animation and sound files into After Effects
    Add a Fractal Noise effect to create interest in the background
    Add a Blur effect to focus the viewers attention on the main parts of the animation
    Add a Vignette for visual interest
    Apply a Glow Effect to the animation
    Add an ending fade
    Add animation to type for the closing title