Tags
Language
Tags
May 2025
Su Mo Tu We Th Fr Sa
27 28 29 30 1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Animate a Marble Run in Cinema 4D

    Posted By: lucky_aut
    Animate a Marble Run in Cinema 4D

    Animate a Marble Run in Cinema 4D
    Duration: 1h 17m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 478 MB
    Genre: eLearning | Language: English

    Welcome to this course, Animate a Marble Run in Cinema 4D. This is a beginner to intermediate course and a basic understanding of Cinema 4D’s user interface is recommended. 
    In this series of lessons we will cover the fundamentals of 3D Simulation, dynamics and 3D modeling to help you gain an understanding of the tools and techniques used in the industry. Students will apply that knowledge to develop a motion graphics project consisting of a marble run. This course will also cover using garage Band for sound design and Adobe After Effects for Post-Production.
    The topics this course will cover include the following:
    01_Inspiration
    An introductory overview of project, inspiration images, planning and sketching a design.
    02_Start Options
    Use of the MoGraph cloner to start the marble run
    Animating the count of the MoGraph cloner
    Creating a push start mechanism
    Adjusting the F-Curves and creating a looping animation
    Duplicating the push start and offsetting the animation in the dope sheet 
    Create a conveyor to start the simulation
    3D model the conveyor using splines, the mograph cloner, and collider body tags
    Create a looping conveyor animation
    Add side wall geometry to prevent the spheres from falling off the sides of the conveyor
    03_Modeling
    Walkthrough of the instructor’s project, components to be included and creating a seamless loop 
    3D model the straight slides and a corner component using parametric primitives
    Assign collider body tags to all components
    Adjust project settings for realistic simulation
    Model the curved slides using splines in conjunction with the sweep nurbs object
    Adjust the profile spline for accuracy
    Create corner turns
    Overview of structural components to add realism to the scene
    Create an obstacles for the marbles to interact with using the mograph cloner and random effector 
    04_Cameras and Rendering
    Use cameras in conjunction with the stage object to set up composition and transitions
    Animate cameras to follow the movement of the marbles and highlight the main animation
    Learn to optimize your scene for faster render times
    Set-up render settings for final output; output, save path, anti-aliasing, frame range
    05_Sound Design
    Use royalty free sound files to create the sound design for your animation
    Use Garage Band to accurately place the sound effects to sync with the animation
    Automate each tracks volume to adjust the fade out of each sound
    Export sound design as a .wav file
    06_Post-Production
    Composite sound and animation together
    Use Adobe After Effects to enhance the final appearance of the animation
    Add blurs, tints, glows, vignettes and curves adjustments for added visual interest
    Export the final animation as a .mov file through Adobe After Effects