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    Advanced Vfx And Cinematics For Games With Unreal

    Posted By: ELK1nG
    Advanced Vfx And Cinematics For Games With Unreal

    Advanced Vfx And Cinematics For Games With Unreal
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.49 GB | Duration: 5h 27m

    Learn to build the complex - but visually stimulating - particle system that phases our character into view!

    What you'll learn
    Learn advanced VFX and Cinematics for your game scenes
    Learn the basics of camera panning and cutscenes for your game
    Requirements
    UDK
    Photoshop
    Description
    In this course, we take you through the process of setting up a complex - but visually stimulating - particle system that warps a character in through a teleportation device, as well as an amazing look at "phasing" the character in to view! We'll look at creating the holographic projections you see in the scene, adding texture and distortion to the sequence, and then wrap up the series with an in-depth look at setting up a basic render and animating the camera and lights so that you can make your very own cut-scenes and cinematics!

    About the Instructor:
    Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.

    Overview

    Section 1: Introduction to Rays and Particles

    Lecture 1 Introduction to the Course

    Lecture 2 Key Concept Matinee

    Lecture 3 Floating Dust Particles

    Lecture 4 Projector Rays

    Lecture 5 Projector Rays Materials

    Lecture 6 Projector Rays in Cascade

    Lecture 7 The Tech Material

    Lecture 8 Background Tech Rings

    Lecture 9 Holographic Startup Projections

    Lecture 10 Key Concepts Screen Position

    Lecture 11 Icosahedron Material

    Lecture 12 Icosahedron Particle Elements

    Lecture 13 Final Particle Touches

    Section 2: IF Expressions, Fresnel, and Distortion

    Lecture 14 Introduction and Material Rundown

    Lecture 15 IF Expression

    Lecture 16 Stage 1 IF Expression

    Lecture 17 Material Instance Actors

    Lecture 18 Animating the Fresnel

    Lecture 19 Textures and Distortion

    Lecture 20 Adding Texture and Distortion

    Lecture 21 Stage 2 IF

    Lecture 22 Scanlines and Edge Bending

    Lecture 23 Warping in the In-Game Model

    Section 3: Animation and Final Post Rendering

    Lecture 24 Introduction

    Lecture 25 Camera Animation and Director Group

    Lecture 26 Animating the Cameras

    Lecture 27 Animating Lights

    Lecture 28 Dust Particles and Post Process Tweaks

    Lecture 29 Final Tweaks and Prep

    Lecture 30 Closing - Kismet Prep and Video Rendering

    Lecture 31 Bonus Lecture: Further Learning with 3dmotive

    Intermediate to Advanced Game Artists interested in learning advanced VFX,FX Artists looking to improve their skillset in UDK