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Advanced Vfx And Cinematics For Games With Unreal

Posted By: ELK1nG
Advanced Vfx And Cinematics For Games With Unreal

Advanced Vfx And Cinematics For Games With Unreal
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.49 GB | Duration: 5h 27m

Learn to build the complex - but visually stimulating - particle system that phases our character into view!

What you'll learn
Learn advanced VFX and Cinematics for your game scenes
Learn the basics of camera panning and cutscenes for your game
Requirements
UDK
Photoshop
Description
In this course, we take you through the process of setting up a complex - but visually stimulating - particle system that warps a character in through a teleportation device, as well as an amazing look at "phasing" the character in to view! We'll look at creating the holographic projections you see in the scene, adding texture and distortion to the sequence, and then wrap up the series with an in-depth look at setting up a basic render and animating the camera and lights so that you can make your very own cut-scenes and cinematics!

About the Instructor:
Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.

Overview

Section 1: Introduction to Rays and Particles

Lecture 1 Introduction to the Course

Lecture 2 Key Concept Matinee

Lecture 3 Floating Dust Particles

Lecture 4 Projector Rays

Lecture 5 Projector Rays Materials

Lecture 6 Projector Rays in Cascade

Lecture 7 The Tech Material

Lecture 8 Background Tech Rings

Lecture 9 Holographic Startup Projections

Lecture 10 Key Concepts Screen Position

Lecture 11 Icosahedron Material

Lecture 12 Icosahedron Particle Elements

Lecture 13 Final Particle Touches

Section 2: IF Expressions, Fresnel, and Distortion

Lecture 14 Introduction and Material Rundown

Lecture 15 IF Expression

Lecture 16 Stage 1 IF Expression

Lecture 17 Material Instance Actors

Lecture 18 Animating the Fresnel

Lecture 19 Textures and Distortion

Lecture 20 Adding Texture and Distortion

Lecture 21 Stage 2 IF

Lecture 22 Scanlines and Edge Bending

Lecture 23 Warping in the In-Game Model

Section 3: Animation and Final Post Rendering

Lecture 24 Introduction

Lecture 25 Camera Animation and Director Group

Lecture 26 Animating the Cameras

Lecture 27 Animating Lights

Lecture 28 Dust Particles and Post Process Tweaks

Lecture 29 Final Tweaks and Prep

Lecture 30 Closing - Kismet Prep and Video Rendering

Lecture 31 Bonus Lecture: Further Learning with 3dmotive

Intermediate to Advanced Game Artists interested in learning advanced VFX,FX Artists looking to improve their skillset in UDK