Advanced Vfx And Cinematics For Games With Unreal
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.49 GB | Duration: 5h 27m
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.49 GB | Duration: 5h 27m
Learn to build the complex - but visually stimulating - particle system that phases our character into view!
What you'll learn
Learn advanced VFX and Cinematics for your game scenes
Learn the basics of camera panning and cutscenes for your game
Requirements
UDK
Photoshop
Description
In this course, we take you through the process of setting up a complex - but visually stimulating - particle system that warps a character in through a teleportation device, as well as an amazing look at "phasing" the character in to view! We'll look at creating the holographic projections you see in the scene, adding texture and distortion to the sequence, and then wrap up the series with an in-depth look at setting up a basic render and animating the camera and lights so that you can make your very own cut-scenes and cinematics!
About the Instructor:
Bill has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.
Overview
Section 1: Introduction to Rays and Particles
Lecture 1 Introduction to the Course
Lecture 2 Key Concept Matinee
Lecture 3 Floating Dust Particles
Lecture 4 Projector Rays
Lecture 5 Projector Rays Materials
Lecture 6 Projector Rays in Cascade
Lecture 7 The Tech Material
Lecture 8 Background Tech Rings
Lecture 9 Holographic Startup Projections
Lecture 10 Key Concepts Screen Position
Lecture 11 Icosahedron Material
Lecture 12 Icosahedron Particle Elements
Lecture 13 Final Particle Touches
Section 2: IF Expressions, Fresnel, and Distortion
Lecture 14 Introduction and Material Rundown
Lecture 15 IF Expression
Lecture 16 Stage 1 IF Expression
Lecture 17 Material Instance Actors
Lecture 18 Animating the Fresnel
Lecture 19 Textures and Distortion
Lecture 20 Adding Texture and Distortion
Lecture 21 Stage 2 IF
Lecture 22 Scanlines and Edge Bending
Lecture 23 Warping in the In-Game Model
Section 3: Animation and Final Post Rendering
Lecture 24 Introduction
Lecture 25 Camera Animation and Director Group
Lecture 26 Animating the Cameras
Lecture 27 Animating Lights
Lecture 28 Dust Particles and Post Process Tweaks
Lecture 29 Final Tweaks and Prep
Lecture 30 Closing - Kismet Prep and Video Rendering
Lecture 31 Bonus Lecture: Further Learning with 3dmotive
Intermediate to Advanced Game Artists interested in learning advanced VFX,FX Artists looking to improve their skillset in UDK