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    Advanced Unreal Engine 5 Multiplayer Gameplay Programming

    Posted By: ELK1nG
    Advanced Unreal Engine 5 Multiplayer Gameplay Programming

    Advanced Unreal Engine 5 Multiplayer Gameplay Programming
    Published 2/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.07 GB | Duration: 12h 43m

    Industry proven approaches in multiplayer gameplay programming with Unreal Engine 5 and Ability System.

    What you'll learn

    Ability System (Theory & Practice)

    Locomotion

    Movement Abilities (incl. Motion Warping)

    Replicated Inventory Basics

    Multiplayer Combat Abilities

    Environmental features using Ability System

    Requirements

    Basic C++, Unreal Engine & Replication understanding is recommended.

    Description

    Why taking this course?Do you want to learn multiplayer gameplay programming with Unreal Engine 5? This course can save you months or even years of searching though infinite documentations, tutorials, and attempts to implement a stable framework for you projects. No need to reinvent the wheel - I will guide you through the proven industry standard approaches and frameworks that will allow you to feel confident with multiplayer gameplay programming and be prepared for the real life challenges. The course covers not only practice but also the theory of Ability System, which we will start with.My goal is to give you not only a set of examples, but an understanding of how different multiplayer tasks can be approached, with nuances that could take you a lot of time to find out by yourself from trial and error.You will also be able to request an access to a complete GitHub repository with all lectures implemented.How to approach this course?I highly recommend to follow lecture by lecture to not miss anything, but if you're here for a specific thing, you can always watch some specific lecture or better at least a section.This course covers:- Ability System (Theory & Practice)- Locomotion- Movement Abilities (incl. Motion Warping)- Replicated Inventory Basics- Combat Abilities- Environmental features using Ability System

    Overview

    Section 1: Prerequisites

    Lecture 1 Visual Studio and Unreal Engine 5

    Lecture 2 Creating the Project

    Section 2: Ability System Overview (Theory)

    Lecture 3 Why use Ability System?

    Lecture 4 AbilitySystemComponent

    Lecture 5 Gameplay Ability

    Lecture 6 Ability Tasks

    Lecture 7 Gameplay Tags

    Lecture 8 Gameplay Events

    Lecture 9 Gameplay Attributes

    Lecture 10 Gameplay Effects

    Lecture 11 Gameplay Cues

    Section 3: Setting Up

    Lecture 12 GAS Plugin, Ability, Ability System Component, Attribute Set, Character

    Lecture 13 Character Defaults, Ability System Debug

    Lecture 14 Character Data, Character Data Asset

    Section 4: Movement Essentials

    Lecture 15 Movement Component, Movement Attributes

    Lecture 16 Locomotion Blendspace, Movement Debug

    Lecture 17 Animation Instance, Animation Data, Animation Data Asset

    Lecture 18 Advanced physical materials

    Lecture 19 Footsteps Component, Step Anim Notify

    Lecture 20 Enhanced Input

    Section 5: Movement Abilities

    Lecture 21 Jump Ability

    Lecture 22 Base Ability

    Lecture 23 Crouch Ability

    Lecture 24 Sprint Ability (Attributes)

    Lecture 25 Vault (Motion Warping) - Theory

    Lecture 26 Vault (Motion Warping) - Implementation

    Lecture 27 Wall Run Ability (Ability Tasks)

    Lecture 28 Ability Relations with Gameplay Tags

    Section 6: Replicated Inventory (Part I) & Interactions

    Lecture 29 Inventory Architecture - Theory

    Lecture 30 Item Static Data (UClass CDO approach), Action Game Statics

    Lecture 31 Item Entry, Item List, Item Instance

    Lecture 32 Inventory Component

    Lecture 33 Item Actor, Equipping Item, Dropping Item

    Lecture 34 Finalizing Inventory, Better Inventory Tag Management

    Lecture 35 Item Animation Overrides

    Section 7: Combat & Inventory Part II

    Lecture 36 WeaponStaticData, Weapon Item Actor, Item Abilities

    Lecture 37 Single Shot Ability, Inventory Ability, Gameplay Event Notify

    Lecture 38 Item Effects, Strafe Movement

    Lecture 39 Automatic Shooting Ability

    Lecture 40 Data-Driven Damage Effect

    Lecture 41 Weapon Effects & Hit Impacts

    Lecture 42 Server-Side Targeting, Aiming Ability, Camera Modifier

    Lecture 43 Death & Respawn

    Lecture 44 Projectile, Projectile Shooting Ability, Radial Damage

    Section 8: Environment

    Lecture 45 Ability System Physics Volume

    Lecture 46 Campfire (Different Burning Effects, Static & Actor Based Gameplay Cues)

    Beginner developers who want to learn gameplay programming, as it's done in real projects.,Experienced developers who want to move to gameplay programming or learn Ability System