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Advanced Scene Creation For Games

Posted By: ELK1nG
Advanced Scene Creation For Games

Advanced Scene Creation For Games
Published 12/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 32.19 GB | Duration: 33h 46m

Dark and moody scene using the new methods for games?

What you'll learn

How to plan for an Environment Art piece

Make a blockout to ensure that the ideas are working correctly

When to rush for a prop and where to put details

How to sculpt in Zbrush for environments

Making Master Materials for games

How to set to simple yet effective Niagara particles to add motion to the scene

Requirements

I expect you to have some sort of basic experience with Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush.

Description

Do you want to make a dark and moody scene using the new methods for games?Then I welcome you to Nexttut education's Winter Scene Creation For Games.About Me:My name is Arash Aref and I have been an Environment Art Instructor for a while. I have taught a lot of students how to make art for games; specially in the fields of environment art.By the End Of This Course, You Will Be Able To:Create a Dark and Moody environment for games using the new methods and workflowsMake an environment in a no-concept-art situation, by looking at references and mixing with your own ideasUse Modularity, Vertex Blending, Decals for the most varietyPut a difference between hero props and secondary props, and learn where to sacrifice quality to save time and energy; and spending it on other places.What You Will Learn:How to plan for an Environment Art pieceMake a blockout to ensure that the ideas are working correctlyWhen to rush for a prop and where to put detailsHow to sculpt in Zbrush for environmentsMaking Master Materials for gamesHow to set to simple yet effective Niagara particles to add motion to the sceneCourse Project Overview:We will first start by taking a look at references, in this scenario we do not have an actual concept art. So we create a mood board by existing photos and then combine them in our mind to get a sense of the final product. Then to make sure that the idea is going to work, we will set up a blockout of the scene to get a feeling about the scale, composition and probability of the environment. Then we will start to generate art to replace the blcokout, and we do it in an iterative fashion, we do not make anything in one go; but rather we do it in multiple steps. We are going to create a lot of props and textures for this project, and we learn which props are more important and why? And of course where to sacrifice quality on some props to put that saved time and energy for another more important prop. We have a focus on material creation and how to reuse the same material and changing it in multiple scenarios for multiple use cases. We will learn about setting up a modular environment and how to clear the repetition by using vertex blending decals and set dressing props. And games are all about saving for performance, so we are going to learn some simple techniques to work more efficiently. Finally, there is going to be some content relative to the VFX and lighting.Who is This Course For?I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments, but they struggle to get it because they don't find a tutorial which is a step by step, no fast-forward, no skip.The course is also for artists who want to speed up their workflow in Unreal Engine 5, Blender, Substance 3D Designer, Substance 3D Painter and Zbrush and improve their skill in creating an environment.Who is Not The Ideal Student For This Course?This course is not designed for absolute beginners.What Are The Requirements Or Prerequisites For Taking This Course?I expect you to have some sort of basic experience with these software packages.You should have the software packages installed on your computer.Join Me Now:So if you want to make a realistic environment, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Download Project Files

Lecture 3 Road Map For This Project

Lecture 4 Landscape In Gaea

Lecture 5 Rough Blockout

Lecture 6 Gas Station Modularity

Lecture 7 Finishing Modularity

Lecture 8 Blockout Lighting

Section 2: Gas Station

Lecture 9 Control Room Modularity

Lecture 10 Finishing Modular Blockout

Lecture 11 Plaster Height Big Shapes

Lecture 12 Plaster Height Mid Shapes

Lecture 13 Plaster Base Color

Lecture 14 Test Plaster Mat In UE5

Lecture 15 Brick Height Big Shapes

Lecture 16 Brick Mortar Height

Lecture 17 Brick Base Color

Lecture 18 Shop Crown Modeling

Lecture 19 Texture The Crown

Lecture 20 Rolling Shutter Modeling

Lecture 21 Rolling Shutter Texture

Lecture 22 Door And Windows

Lecture 23 Baking Door And Windows

Lecture 24 Texture Door And Windows

Lecture 25 Check The Results In UE5

Lecture 26 Walkway And Intro To Zbrush

Lecture 27 Walkway HighPoly Sculpt

Lecture 28 Unwrap And Bake Walkway

Lecture 29 Texture The Walkway

Lecture 30 Blockout Modular Station

Lecture 31 Unwrap And Bake Station Kit

Lecture 32 Texture The Station Kit

Lecture 33 Snow Material

Lecture 34 Mud Material Height

Lecture 35 Mud Material Color

Lecture 36 Road Material Height

Lecture 37 Road Material Vertical Line

Lecture 38 Road Material Color

Lecture 39 Master Material Creation

Lecture 40 Second Material Creation

Lecture 41 Vertex Blend Setup

Lecture 42 Material Overall Noise

Lecture 43 Prop Master Material

Lecture 44 Prop Material Dirt

Lecture 45 Landscape Material

Lecture 46 Nanite Landscape Meshes

Lecture 47 Landscape Spline Road

Lecture 48 Gas Station Yard

Section 3: Secondary Props

Lecture 49 Modeling Modular Pipes

Lecture 50 Unwrap And Texture Pipes

Lecture 51 Pipe Kit In UE5

Lecture 52 Chain Link Fence

Lecture 53 Modeling Extra Props

Lecture 54 Emisive Material

Lecture 55 Extra Props Texturing

Lecture 56 Simulating Plastic Bags

Lecture 57 Barrel Simulation

Lecture 58 More Trash Simulation

Lecture 59 Baking Trash Meshes

Lecture 60 Texturing Trash Meshes

Section 4: Hero Prop

Lecture 61 Gas Pump Big Shapes

Lecture 62 Gas Pump Small Shapes

Lecture 63 Gas Pump Finishing Details

Lecture 64 High Poly Gas Pump

Lecture 65 Unwrap And Bake Gas Pump

Lecture 66 Texturing Big Shapes

Lecture 67 Texturing Medium Shapes

Lecture 68 Texturing Emissive Details

Lecture 69 Grime And Dirt

Section 5: Decals - Lighting And VFX

Lecture 70 Crack Decal

Lecture 71 Water Decal

Lecture 72 Edge Decals

Lecture 73 Set Up Scene For Lighting

Lecture 74 Fog Card Material

Lecture 75 Finishing Fog Cards

Lecture 76 Fog Niagara System

Lecture 77 Snow Particles

Lecture 78 Light And Post Process

Section 6: Conclusion

Lecture 79 Thank You

I have designed this course for intermediate 3d environment art students, who want to make beautiful looking environments for games and movies.