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    Advanced Particle Vfx In Unity And After Effects

    Posted By: ELK1nG
    Advanced Particle Vfx In Unity And After Effects

    Advanced Particle Vfx In Unity And After Effects
    Last updated 3/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.15 GB | Duration: 6h 16m

    Learn advanced texture creation and particle behaviors by creating your own custom AAA quality particle effects

    What you'll learn
    Create practical, real world particle effects for use in your games
    Learn the techniques for creating your own complex AAA quality effects with leading game development and motion graphics software
    Understand how to break down complicated effects into simpler components, allowing you to adapt these techniques to any effect imaginable
    Requirements
    You should be able to use a computer, including file explorer navigation and common shortcuts like copy/paste
    You should have a computer capable of running Unity and After Effects
    To follow along, it is recommended that you have Unity 2017.2, After Effects CC 2017, and Texture Packer 4.4
    You should be familiar with the basic operation of Unity (how to create Game Objects, and a basic understanding of the interface)
    Description
    Get up to speed with the techniques and pipelines for creating complex, high quality, AAA ready particle effects for your games!
    This course will teach you how to create advanced particle systems using PRACTICAL REAL WORLD projects!
    Particle systems and visual effects for games is a deep and complicated subject, and once you learn the fundamentals of the tools, it can be hard and frustrating to take your effects up that extra level to something that looks like it belongs in a new best selling game. 
    This course will teach you that extra step.
    Good particle systems are not just derived from the behavior of the particles themselves. Their look comes primarily from their textures. Being able to create high quality, believable textures is a vital skill for creating effects, and this course will teach you how to do just that.
    Learn by DOING
    This course is divided into 4 projects, each intended to cover a different key facet of creating particle systems. In addition to this, we will have a final project that will combine all of these lessons into one complex, unique, and truly impression effect that YOU will make! For each project, we'll go step by step over not only the particle behavior, but creating their textures as well.
    Downloadable project files to help you follow along and learn!
    This course includes several .zip files that contain the Unity project for you to use, After Effects project files, and the finished textures so you can follow along with any portion of the curriculum!
    This course will cover:
    The fundamentals of Unity's particle systemThe fundamentals of using After EffectsHow to combine custom made textures and particle behaviorHow to animate in After Effects to create more advanced texturesHow to animate in Unity to change our particle effects over time and add more depth
    Get a Certificate of Completion when you finish the course!
    30-Day 100% money back guarantee means there's no reason to hesitate!
    ENROLL NOW!

    Overview

    Section 1: Introduction

    Lecture 1 Course Overview

    Lecture 2 What are Particle Effects?

    Lecture 3 Particle Materials

    Section 2: Particle Properties in Unity

    Lecture 4 Particle Initial Values

    Lecture 5 Lifetime Parameters

    Lecture 6 Particle Rendering

    Lecture 7 Physical Behaviors

    Section 3: Project 1: Understanding Particle Behavior

    Lecture 8 Project Goal

    Lecture 9 Creating the Magic Torch (Part 1)

    Lecture 10 Creating the Magic Torch (Part 2)

    Lecture 11 Creating the Magic Burst (Part 1)

    Lecture 12 Creating the Magic Burst (Part 2)

    Section 4: Welcome to After Effects

    Lecture 13 Understanding the Interface

    Lecture 14 Layers

    Lecture 15 Blending Modes

    Lecture 16 Masks

    Lecture 17 Effects

    Section 5: Project 2: Pillar of Light

    Lecture 18 Making Our Own Particle Textures

    Lecture 19 Creating the Spinning Smoke

    Lecture 20 Creating the Rings

    Lecture 21 Creating the Sparks and Light Rays

    Lecture 22 Building the Effect (Part 1)

    Lecture 23 Building the Effect (Part 2)

    Section 6: Project 3: Muzzle Flash

    Lecture 24 Project Overview

    Lecture 25 Animating in After Effects

    Lecture 26 Creating the Muzzle Flash Textures

    Lecture 27 Creating the Smoke

    Lecture 28 Building Sprite Sheets

    Lecture 29 Building the Effect

    Section 7: Project 4: Cartoon Smoke

    Lecture 30 Using Mesh Particles

    Lecture 31 Creating the Sphere Texture

    Lecture 32 Creating the Smoke Puffs

    Lecture 33 Building the Effect

    Lecture 34 Other Useful Effects

    Section 8: Final Project: Red SuperCharge

    Lecture 35 Project Goals

    Lecture 36 Creating the Tornado Texture

    Lecture 37 Understanding Mesh Particles and Texture Placement

    Lecture 38 Building the Tornado

    Lecture 39 Creating the Ground Shock-wave (Part 1)

    Lecture 40 Creating the Ground Shock-wave (Part 2)

    Lecture 41 Creating the Ground Shock-wave (Part 3)

    Lecture 42 Creating the Ground Shock-wave (Part 4)

    Lecture 43 Creating the Ground Shock-wave (Part 5)

    Lecture 44 Creating the Glowing Orb (Part 1)

    Lecture 45 Creating the Glowing Orb (Part 2)

    Lecture 46 Creating the Glowing Orb (Part 3)

    Lecture 47 Unity Animations

    Lecture 48 Animating the Orb

    Lecture 49 Animating Particle Properties

    Lecture 50 Building the Aerial Shock-wave (Part 1)

    Lecture 51 Building the Aerial Shock-wave (Part 2)

    Lecture 52 Particle Trails

    Lecture 53 Modifying the Tendril Behavior

    Lecture 54 Creating the Impacts (Part 1)

    Lecture 55 Creating the Impacts (Part 2)

    Lecture 56 Creating the Impacts (Part 3)

    Lecture 57 Creating the Impacts (Part 4)

    Lecture 58 Creating the Impacts (Part 5)

    Lecture 59 Linking the Impacts

    Lecture 60 Finishing the Effect

    Anyone who is interested in Visual Effects for Games, no matter their experience level,People looking for tips and techniques to bring their particle effects to AAA levels of quality,People who want to learn how to use After Effects to create realistic textures for effects not only in games, but other animation needs as well