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    Advanced Inventory System In Unity

    Posted By: ELK1nG
    Advanced Inventory System In Unity

    Advanced Inventory System In Unity
    Published 9/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.12 GB | Duration: 4h 12m

    Grid Based Inventory System - JSON Based Save & Load System - Spawner System

    What you'll learn
    Create Grid Based Advanced Inventory System.
    Create Strong 'Item' Architecture with Object Oriented Programming and Scriptable Object
    Create JSON based Save and Load System
    Create Spawner System by Frequency
    Design the Inventory UI
    Create Dragging System, Tooltip Panel and Action Menu
    Requirements
    At least intermediate knowledge of Unity is required.
    Basic math knowledge about matrix.
    Energy and desire for development.
    Description
    The Inventory system is very important in game development. Developing a grid-based inventory system is more difficult than a single - slot inventory system. Also, this has math computation difficulty. We will overcome all these difficulties together. At the end of this course, you will develop an inventory system like the Escape From Tarkov's  inventory system.In This Course:Grid-Based Advanced Inventory SystemStrong a "Item" Structure with OOP & Scriptable ObjectJSON Based Advanced Save & Load SystemSpawner System by FrequencyMany more things …The Project was developed with OOP and Scriptable Object. Therefore, you can refer to Item architecture in this project for your games and develop professionally.In this project, the items were saved and loaded with JSON Based Save & Load System.In this project, the items spawned in different containers at different frequencies.At the end of this course, you will develop an inventory system like the Escape From Tarkov's  inventory system.This course includes: Item take and drop, drag and tooltip, search container, use item, save & load manager and more mechanic.The course was recorded in 1080p. Also, you can enable subtitles.I hope this course will be useful for you. If you have anything on your mind, you can let me know in the question and answer section.

    Overview

    Section 1: Introduction & Setup

    Lecture 1 Welcome To The Course

    Lecture 2 Create New Project in Unity

    Section 2: Inventory System' s UI

    Lecture 3 Create a Slot Background Image With Photoshop

    Lecture 4 Create a Slot Background Image With Web App

    Lecture 5 Download The UI Asset

    Lecture 6 Import The UI Asset as Unity Package

    Lecture 7 Design The Inventory System' s UI

    Lecture 8 Create Prefabs of Items and Slot

    Section 3: Inventory System

    Lecture 9 Create The Item Architecture as Scriptable Object and OOP

    Lecture 10 The Matrix Notation

    Lecture 11 The Unity GUID

    Lecture 12 Create The Panel Script

    Lecture 13 Create Items

    Lecture 14 Create The LootData Script and Add The Containers

    Lecture 15 Create The SlotData Script

    Lecture 16 Create The Spawn Manager Script

    Lecture 17 Create The Player Controller Script & Unity New Input System

    Lecture 18 Singleton Pattern Design

    Lecture 19 Show The Items On Inventory UI

    Section 4: Drag System

    Lecture 20 Item Drag System I

    Lecture 21 Slot Drop System

    Lecture 22 Item Drag System II

    Lecture 23 Item Rotation System

    Section 5: UI Development

    Lecture 24 Item Tooltip System

    Lecture 25 Item Action Menu

    Lecture 26 Drag Action Menu From Title

    Lecture 27 Item Drop System

    Lecture 28 Player Status - Hunger & Thirst

    Lecture 29 Pause Menu

    Lecture 30 Bug Fix

    Lecture 31 Pick Up The Item From The Ground

    Section 6: JSON Based Save & Load System

    Lecture 32 SaveData & SaveManager

    Section 7: The End

    Lecture 33 Congratulations

    This course is for minimum intermediate Unity users who want to create grid based advanced inventory system.,Indie Game Developers