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A To Z Unity® Development: Code In C# And Make Low Poly Art

Posted By: ELK1nG
A To Z Unity® Development: Code In C# And Make Low Poly Art

A To Z Unity® Development: Code In C# And Make Low Poly Art
Last updated 2/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.46 GB | Duration: 18h 25m

Learn to use Blender to make 5 3D models of swords! Make a complete Ninja Survival game in Unity® with original art.

What you'll learn
Create 5 3D models of different swords in Blender.
Make original art from scratch.
Build a mobile Ninja Survival game in Unity®.
Code in C#.
Integrate art from Blender into Unity®.
Requirements
Download and install Unity® 5.4.3f1 (for game set-up and coding) and Blender 2.78c or higher (for 3D modeling and texturing).
Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course.
This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.
Description
Are you interested in game design and development? In this course you learn how to draw digital art in Blender. You also build a Ninja game for mobile using Unity® with original assets made in Blender!
Enroll now to learn something no one can take away from you
In Part 1, artist Kevin Liao from Mammoth Interactive shows you how to use Blender to make low-poly art. You draw 5 3D models of swords for use in game development or other creations of your choice.
This course is perfect for beginners. We begin with a thorough introduction to the Blender interface. 
Blender is a powerful (and free) program that can be used to make art assets. The art you make in Blender is easy to add to games or other projects. Even if you're not an artist, you can make basic art models! 
In Part 2, developer Glauco Pires teams up with Kevin to teach you the fundamentals of designing, coding, and modeling a mobile game. This course is unique because we make both the code and the art for the game from scratch. 
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
C# & Image Processing Masterclass: Make Mobile Games & AppsMake a Ninja Survival game for mobile in Unity and BlenderPractical Unity Developer Academy: Make Fully Featured GamesBuild 22 Games in GameMaker Studio, C# Unity® & BlenderC# Masterclass: Make RPG & Mobile Games in Unity & BlenderBlender - Create 5 low poly swords for 3D character modelsThe Complete Real World Game Development and Design BootcampCreate 19 Low Poly Models & Your First 3D RPG In Unity® C#
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. 
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. 
Enroll now to join the awesome community of Mammoth Interactive

Overview

Lecture 1 Course Trailer

Section 1: Introduction to Blender

Lecture 2 Intro and Setting Changes

Lecture 3 Camera Controls

Lecture 4 Emulated Numbpad Camera

Lecture 5 Basic Object Manipulation

Lecture 6 Frequently Used Tools

Lecture 7 Mirror Modifier

Section 2: Swords Assets (Blender Projects)

Lecture 8 Claymore

Lecture 9 Dagger

Lecture 10 Greek Sword

Lecture 11 Katana

Lecture 12 Simple Blade

Lecture 13 ($500 value!) Source Files

Section 3: Let's Make a Ninja Game

Lecture 14 Download Blender and Unity3D

Lecture 15 Gameplay

Section 4: Introduction to Unity

Lecture 16 Introduction

Lecture 17 Unity Editor

Lecture 18 Moving a Cube

Lecture 19 Materials

Lecture 20 Lights

Lecture 21 Particle System

Lecture 22 Applying Physics

Lecture 23 Asset Store

Section 5: Introduction to Coding in C#

Lecture 24 Introduction

Lecture 25 Variables

Lecture 26 Methods

Lecture 27 If Blocks

Lecture 28 Loops

Section 6: Introduction to Inputs in Unity

Lecture 29 Introduction

Lecture 30 Key Presses

Lecture 31 Moving a Player

Lecture 32 Jumping

Lecture 33 Moving Forward

Lecture 34 Cycling Cameras

Section 7: Introduction to Prefabs in Unity

Lecture 35 Introduction

Lecture 36 Introduction to Prefabs

Lecture 37 FAQ on Instantiating Objects

Lecture 38 Random Angles

Lecture 39 FAQ on Destroying Objects

Lecture 40 Explosion Effect

Lecture 41 Adding explosion effects

Section 8: Jumpers (Unity Project)

Lecture 42 Setting up the Project

Lecture 43 Building a Simple Scene

Lecture 44 Percentage Coordinates

Lecture 45 Clicking Variation

Lecture 46 Player Movement

Lecture 47 Orthographic Camera

Lecture 48 Jumping Enemy

Lecture 49 Jumping Enemy Movement

Lecture 50 Killing the Player

Lecture 51 Canvas

Lecture 52 End Game Messages

Section 9: Adding More Functionality (Unity Project)

Lecture 53 Reusability

Lecture 54 Dynamically Adding the enemy

Lecture 55 Game Mode Switch

Lecture 56 Setting Up The Rolling Enemy

Lecture 57 Rolling Enemy Movement

Lecture 58 Enemy Positions

Lecture 59 Killing the Player

Lecture 60 Depth Range

Lecture 61 Horizontal Range

Section 10: Enemy Logic (Unity Project)

Lecture 62 Creating the Bouncing Enemy

Lecture 63 Moving the Bouncing Enemy

Lecture 64 Diagonal Movement

Lecture 65 Movement Flip

Lecture 66 Initial Angle

Lecture 67 Enemy x Enemy Collision

Lecture 68 Multiple Bouncer

Lecture 69 Depth Walls

Section 11: Designing the Game (Unity Project)

Lecture 70 Designing the Crawlers

Lecture 71 Crawling Enemy Movement

Lecture 72 Player's Rotation

Lecture 73 Jumping Force

Lecture 74 Finishing the Jumping Logic

Lecture 75 Spawning Crawler

Section 12: Turrets (Unity Project)

Lecture 76 Designing The Turret

Lecture 77 Turret States

Lecture 78 Turret Movement

Lecture 79 Smooth Aiming

Lecture 80 Aiming

Section 13: Game Logic (Unity Project)

Lecture 81 Preparing The Game Logic

Lecture 82 Raycasts

Lecture 83 Shooting Weapons

Lecture 84 Aiming Improvements

Lecture 85 Targets

Lecture 86 Shooting Player

Lecture 87 Destroying the Targets

Section 14: Configuring the Player (Unity Project)

Lecture 88 Configuring the Player

Lecture 89 Moving Up

Lecture 90 Jetpack Thrusters

Lecture 91 Designing the Enemy

Lecture 92 Wave Pattern

Lecture 93 Spawning Enemies

Section 15: Endless Mode (Unity Project)

Lecture 94 Setting up Endless Mode

Lecture 95 Highscores

Lecture 96 Refactoring The Spawn Logic

Lecture 97 Increasing Difficulty

Lecture 98 Bouncer Difficulty

Lecture 99 Crawler Difficulty

Lecture 100 Turrets Difficulty

Lecture 101 Targets Difficulty

Lecture 102 JetPack Difficulty

Section 16: Menu and Level Design (Unity Project)

Lecture 103 Building the Menu Scene

Lecture 104 Level Selection

Lecture 105 Level Picker

Lecture 106 Losing the Game

Lecture 107 Level Parameters

Lecture 108 Setting Difficulties

Lecture 109 Setting Endless Mode

Section 17: Introduction to Blender

Lecture 110 Introduction to Blender

Section 18: Background Art (Blender Projects)

Lecture 111 Floors

Lecture 112 Walls

Section 19: Game Assets (Blender Projects)

Lecture 113 Bouncing Enemy

Lecture 114 Rolling Enemy

Lecture 115 Double Rolling Enemies

Lecture 116 Crawler Enemy

Lecture 117 Turret Enemy 1

Lecture 118 Turret Enemy 2

Lecture 119 Player Ninja Character

Lecture 120 Enemy Ninja Character

Lecture 121 Ninja Stars

Lecture 122 Flying Enemy

Lecture 123 Jet Pack

Section 20: Finalizing the Art (Unity Project)

Lecture 124 Assets Toon Shading

Lecture 125 Background

Section 21: Integrating the Art (Unity Project)

Lecture 126 Playing from the Game Scene

Lecture 127 Integrating Jumper Art

Lecture 128 Integrating the Roller Art

Lecture 129 Integrating the Roller Art 2

Lecture 130 Integrating the Crawler

Lecture 131 Integrating The Turret Model

Lecture 132 Aiming the New Turret

Lecture 133 Integrating the Target Enemies

Lecture 134 Integrating The Flying Enemy Art

Lecture 135 New Player Art

Lecture 136 Integrating the Dojo

Lecture 137 Adjusting the Interface

Lecture 138 Challenge Time

Section 22: Unity Resources

Lecture 139 ($2000 value!) Source Code and Assets

Lecture 140 Please leave us a rating.

Lecture 141 Bonus Lecture: Get 130 courses!

Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.,Beginners who want to learn 3D modelling.,Game developers who need art assets for a game.