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    A To Z Unity® Development: Code In C# And Make Low Poly Art

    Posted By: ELK1nG
    A To Z Unity® Development: Code In C# And Make Low Poly Art

    A To Z Unity® Development: Code In C# And Make Low Poly Art
    Last updated 2/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.46 GB | Duration: 18h 25m

    Learn to use Blender to make 5 3D models of swords! Make a complete Ninja Survival game in Unity® with original art.

    What you'll learn
    Create 5 3D models of different swords in Blender.
    Make original art from scratch.
    Build a mobile Ninja Survival game in Unity®.
    Code in C#.
    Integrate art from Blender into Unity®.
    Requirements
    Download and install Unity® 5.4.3f1 (for game set-up and coding) and Blender 2.78c or higher (for 3D modeling and texturing).
    Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course.
    This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.
    Description
    Are you interested in game design and development? In this course you learn how to draw digital art in Blender. You also build a Ninja game for mobile using Unity® with original assets made in Blender!
    Enroll now to learn something no one can take away from you
    In Part 1, artist Kevin Liao from Mammoth Interactive shows you how to use Blender to make low-poly art. You draw 5 3D models of swords for use in game development or other creations of your choice.
    This course is perfect for beginners. We begin with a thorough introduction to the Blender interface. 
    Blender is a powerful (and free) program that can be used to make art assets. The art you make in Blender is easy to add to games or other projects. Even if you're not an artist, you can make basic art models! 
    In Part 2, developer Glauco Pires teams up with Kevin to teach you the fundamentals of designing, coding, and modeling a mobile game. This course is unique because we make both the code and the art for the game from scratch. 
    First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.
    Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
    C# & Image Processing Masterclass: Make Mobile Games & AppsMake a Ninja Survival game for mobile in Unity and BlenderPractical Unity Developer Academy: Make Fully Featured GamesBuild 22 Games in GameMaker Studio, C# Unity® & BlenderC# Masterclass: Make RPG & Mobile Games in Unity & BlenderBlender - Create 5 low poly swords for 3D character modelsThe Complete Real World Game Development and Design BootcampCreate 19 Low Poly Models & Your First 3D RPG In Unity® C#
    Why Unity®?
    Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
    Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. 
    Why Blender?
    Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. 
    Enroll now to join the awesome community of Mammoth Interactive

    Overview

    Lecture 1 Course Trailer

    Section 1: Introduction to Blender

    Lecture 2 Intro and Setting Changes

    Lecture 3 Camera Controls

    Lecture 4 Emulated Numbpad Camera

    Lecture 5 Basic Object Manipulation

    Lecture 6 Frequently Used Tools

    Lecture 7 Mirror Modifier

    Section 2: Swords Assets (Blender Projects)

    Lecture 8 Claymore

    Lecture 9 Dagger

    Lecture 10 Greek Sword

    Lecture 11 Katana

    Lecture 12 Simple Blade

    Lecture 13 ($500 value!) Source Files

    Section 3: Let's Make a Ninja Game

    Lecture 14 Download Blender and Unity3D

    Lecture 15 Gameplay

    Section 4: Introduction to Unity

    Lecture 16 Introduction

    Lecture 17 Unity Editor

    Lecture 18 Moving a Cube

    Lecture 19 Materials

    Lecture 20 Lights

    Lecture 21 Particle System

    Lecture 22 Applying Physics

    Lecture 23 Asset Store

    Section 5: Introduction to Coding in C#

    Lecture 24 Introduction

    Lecture 25 Variables

    Lecture 26 Methods

    Lecture 27 If Blocks

    Lecture 28 Loops

    Section 6: Introduction to Inputs in Unity

    Lecture 29 Introduction

    Lecture 30 Key Presses

    Lecture 31 Moving a Player

    Lecture 32 Jumping

    Lecture 33 Moving Forward

    Lecture 34 Cycling Cameras

    Section 7: Introduction to Prefabs in Unity

    Lecture 35 Introduction

    Lecture 36 Introduction to Prefabs

    Lecture 37 FAQ on Instantiating Objects

    Lecture 38 Random Angles

    Lecture 39 FAQ on Destroying Objects

    Lecture 40 Explosion Effect

    Lecture 41 Adding explosion effects

    Section 8: Jumpers (Unity Project)

    Lecture 42 Setting up the Project

    Lecture 43 Building a Simple Scene

    Lecture 44 Percentage Coordinates

    Lecture 45 Clicking Variation

    Lecture 46 Player Movement

    Lecture 47 Orthographic Camera

    Lecture 48 Jumping Enemy

    Lecture 49 Jumping Enemy Movement

    Lecture 50 Killing the Player

    Lecture 51 Canvas

    Lecture 52 End Game Messages

    Section 9: Adding More Functionality (Unity Project)

    Lecture 53 Reusability

    Lecture 54 Dynamically Adding the enemy

    Lecture 55 Game Mode Switch

    Lecture 56 Setting Up The Rolling Enemy

    Lecture 57 Rolling Enemy Movement

    Lecture 58 Enemy Positions

    Lecture 59 Killing the Player

    Lecture 60 Depth Range

    Lecture 61 Horizontal Range

    Section 10: Enemy Logic (Unity Project)

    Lecture 62 Creating the Bouncing Enemy

    Lecture 63 Moving the Bouncing Enemy

    Lecture 64 Diagonal Movement

    Lecture 65 Movement Flip

    Lecture 66 Initial Angle

    Lecture 67 Enemy x Enemy Collision

    Lecture 68 Multiple Bouncer

    Lecture 69 Depth Walls

    Section 11: Designing the Game (Unity Project)

    Lecture 70 Designing the Crawlers

    Lecture 71 Crawling Enemy Movement

    Lecture 72 Player's Rotation

    Lecture 73 Jumping Force

    Lecture 74 Finishing the Jumping Logic

    Lecture 75 Spawning Crawler

    Section 12: Turrets (Unity Project)

    Lecture 76 Designing The Turret

    Lecture 77 Turret States

    Lecture 78 Turret Movement

    Lecture 79 Smooth Aiming

    Lecture 80 Aiming

    Section 13: Game Logic (Unity Project)

    Lecture 81 Preparing The Game Logic

    Lecture 82 Raycasts

    Lecture 83 Shooting Weapons

    Lecture 84 Aiming Improvements

    Lecture 85 Targets

    Lecture 86 Shooting Player

    Lecture 87 Destroying the Targets

    Section 14: Configuring the Player (Unity Project)

    Lecture 88 Configuring the Player

    Lecture 89 Moving Up

    Lecture 90 Jetpack Thrusters

    Lecture 91 Designing the Enemy

    Lecture 92 Wave Pattern

    Lecture 93 Spawning Enemies

    Section 15: Endless Mode (Unity Project)

    Lecture 94 Setting up Endless Mode

    Lecture 95 Highscores

    Lecture 96 Refactoring The Spawn Logic

    Lecture 97 Increasing Difficulty

    Lecture 98 Bouncer Difficulty

    Lecture 99 Crawler Difficulty

    Lecture 100 Turrets Difficulty

    Lecture 101 Targets Difficulty

    Lecture 102 JetPack Difficulty

    Section 16: Menu and Level Design (Unity Project)

    Lecture 103 Building the Menu Scene

    Lecture 104 Level Selection

    Lecture 105 Level Picker

    Lecture 106 Losing the Game

    Lecture 107 Level Parameters

    Lecture 108 Setting Difficulties

    Lecture 109 Setting Endless Mode

    Section 17: Introduction to Blender

    Lecture 110 Introduction to Blender

    Section 18: Background Art (Blender Projects)

    Lecture 111 Floors

    Lecture 112 Walls

    Section 19: Game Assets (Blender Projects)

    Lecture 113 Bouncing Enemy

    Lecture 114 Rolling Enemy

    Lecture 115 Double Rolling Enemies

    Lecture 116 Crawler Enemy

    Lecture 117 Turret Enemy 1

    Lecture 118 Turret Enemy 2

    Lecture 119 Player Ninja Character

    Lecture 120 Enemy Ninja Character

    Lecture 121 Ninja Stars

    Lecture 122 Flying Enemy

    Lecture 123 Jet Pack

    Section 20: Finalizing the Art (Unity Project)

    Lecture 124 Assets Toon Shading

    Lecture 125 Background

    Section 21: Integrating the Art (Unity Project)

    Lecture 126 Playing from the Game Scene

    Lecture 127 Integrating Jumper Art

    Lecture 128 Integrating the Roller Art

    Lecture 129 Integrating the Roller Art 2

    Lecture 130 Integrating the Crawler

    Lecture 131 Integrating The Turret Model

    Lecture 132 Aiming the New Turret

    Lecture 133 Integrating the Target Enemies

    Lecture 134 Integrating The Flying Enemy Art

    Lecture 135 New Player Art

    Lecture 136 Integrating the Dojo

    Lecture 137 Adjusting the Interface

    Lecture 138 Challenge Time

    Section 22: Unity Resources

    Lecture 139 ($2000 value!) Source Code and Assets

    Lecture 140 Please leave us a rating.

    Lecture 141 Bonus Lecture: Get 130 courses!

    Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.,Beginners who want to learn 3D modelling.,Game developers who need art assets for a game.