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    Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versio

    Posted By: yoyoloit
    Augmented Reality with Unity AR Foundation: A practical guide to cross-platform AR development with Unity 2020 and later versio

    Augmented Reality with Unity AR Foundation
    by Jonathan Linowes

    English | 2021 | ISBN: 1838982590 | 383 pages | True (PDF EPUB MOBI) | 47.67 MB

    Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations
    Key Features

    Build functional and interactive augmented reality applications using the Unity 3D game engine
    Learn to use Unity's XR and AR components, including AR Foundation and other standard Unity features
    Implement common AR application user experiences needed to build engaging applications

    Book Description

    Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content.

    The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly.

    By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.
    What you will learn

    Discover Unity engine features for building AR applications and games
    Get up to speed with Unity AR Foundation components and the Unity API
    Build a variety of AR projects using best practices and important AR user experiences
    Understand the core concepts of augmented reality technology and development for real-world projects
    Set up your system for AR development and learn to improve your development workflow
    Create an AR user framework with interaction modes and UI, saved as a template for new projects

    Who this book is for

    This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.
    Table of Contents

    Setting Up for AR Development
    Your First AR Scene
    Improving the Developer Workflow
    Creating an AR User Framework
    Using the AR User Framework
    Gallery: Building an AR App
    Gallery: Editing Virtual Objects
    Planets: Tracking Images
    Selfies: Making Funny Faces