Mastering computer graphics: Concepts algorithms and applications for bca mca & professionals (Computer Science core theory) by Anshuman Mishra
English | July 9, 2025 | ISBN: N/A | ASIN: B0FH7DCYWY | 543 pages | EPUB | 0.41 Mb
English | July 9, 2025 | ISBN: N/A | ASIN: B0FH7DCYWY | 543 pages | EPUB | 0.41 Mb
"Mastering Computer Graphics: Concepts, Algorithms, and Applications for BCA, MCA & Professionals" is a definitive textbook and reference guide designed to provide a comprehensive understanding of computer graphics. This book is meticulously crafted for students pursuing undergraduate (BCA) and postgraduate (MCA) degrees in computer science, as well as for professionals and self-learners who aim to strengthen their conceptual and practical understanding of graphics systems and applications.
Computer Graphics is one of the most fascinating and rapidly growing fields in computer science. It encompasses everything from the generation and manipulation of images to complex simulations in 2D and 3D environments. This book bridges the theoretical foundation with hands-on practical experience, allowing readers to build visually rich and interactive systems.
The book introduces fundamental concepts before delving into advanced topics such as geometric transformations, 3D graphics, shading models, animation, and real-world applications like CAD, virtual reality, and game development. Real-world examples, practical code samples using C/C++ and OpenGL, and lab exercises make it an ideal resource for students and practitioners alike.
Salient Features of the Book
- Comprehensive Coverage: All core topics from the basic principles to advanced applications of computer graphics.
- Structured Learning Path: Concepts are explained progressively with detailed illustrations and easy-to-understand language.
- Hands-on Programming: Lab exercises and programming examples in C/C++ and OpenGL ensure strong practical skills.
- Modern Graphics APIs: Covers basics of WebGL and shader-based programming.
- Practice Resources: Includes over 250 MCQs, short answer questions, descriptive questions, and numericals.
- Industry Relevance: Special coverage on VR, AR, CAD, Game Graphics, and Animation tools.
- Visual Diagrams: Step-by-step graphical illustrations to aid learning.
- Exam and Interview Preparation: Special appendices to prepare for university exams and interviews.
Who Should Read This Book?
- BCA and MCA Students seeking a deep and practical understanding of Computer Graphics.
- Engineering Students in CSE/IT disciplines.
- Professionals and Developers working in graphics, game development, or multimedia application development.
- Educators looking for a structured guide to teach Computer Graphics.
- Self-learners with interest in design, simulation, and graphics programming.
Detailed Chapter Overview
Chapter 1: Introduction to Computer Graphics This chapter introduces the reader to the basic concepts and applications of computer graphics. It explains how images are generated and manipulated using computational systems. It also outlines the differences between raster and vector graphics, introduces video display devices, and describes the architecture of graphic systems. Students also get a practical overview of setting up graphics programming environments using Turbo C++ and OpenGL.
Chapter 2: Output Primitives and Attributes Covers the foundational drawing elements in graphics systems such as points, lines, circles, ellipses, and polygons. This chapter includes detailed discussions and implementations of line drawing algorithms like DDA and Bresenham’s, along with circle and ellipse drawing techniques. Attributes like line type, thickness, color, and pixel intensity are covered extensively.
Chapter 3: 2D Geometric Transformations Deals with geometric transformations such as translation, rotation, and scaling. Readers will learn to apply these transformations using matrices and homogeneous coordinates.
 
 

