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Video Game Characters and Transmedia Storytelling: The Dynamic Game Character

Posted By: roxul
Video Game Characters and Transmedia Storytelling: The Dynamic Game Character

Joleen Blom, "Video Game Characters and Transmedia Storytelling: The Dynamic Game Character "
English | ISBN: 9463722955 | 2023 | 208 pages | PDF | 1404 KB

Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined.

This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies.

Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
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