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    The gmax Handbook (Game Development Series)

    Posted By: robin-bobin
    The gmax Handbook (Game Development Series)

    The gmax Handbook (Game Development Series) by Clayton E. Crooks II
    Publisher: Charles River Media; 1 edition (April 2003) | 357 pages | ISBN: 1584502207 | PDF | 29.5 MB

    After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games. Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games. The gmax™ Handbook shows you how to use this powerful application to modify actual games, such as Microsoft ® Flight Simulator 2002, Dungeon Siege, Quake III Arena, Tr ainz, and more!

    Key Features
    * Use gmax with popular game packs to modify levels and characters for licensed games
    * Shows how to model and texture with PaintShopPro
    * Covers TRAINZ Asset Creation Studio, Siege Max game pack for Dungeon Siege, Tempest game pack for Quake III Arena, Impossible Creature Tools, LithUnwrap, and more


    About the Author

    Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company specializing in custom hardware and software solutions for education, small business, and government entities. His articles have appeared in Dr. Dobbs, and he is the author of Awesome Game Creation 2/E.



    The gmax Handbook (Game Development Series)




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