Introduction to the Theory of Games: Concepts, Methods, Applications By Ferenc Forgó, Jeno Szép, Ferenc Szidarovszky
1999 | 340 Pages | ISBN: 0792357752 | DJVU | 3 MB
1999 | 340 Pages | ISBN: 0792357752 | DJVU | 3 MB
Game theory, defined in the broadest sense, is a collection of mathematical models designed for the analysis of strategic aspects of situations of conflict and cooperation in a broad spectrum of fields including economics, politics, biology, engineering, and operations research. This book, besides covering the classical results of game theory, places special emphasis on methods of determining `solutions' of various game models. Generalizations reaching beyond the `convexity paradigm' and leading to nonconvex optimization problems are enhanced and discussed in more detail than in standard texts on this subject. The development is theoretical-mathematical interspersed with elucidating interpretations and examples. Audience: The material in the book is accessible to PhD and graduate students and will also be of interest to researchers. Solid knowledge of standard undergraduate mathematics is required to read the book