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    3ds Max 2011: Particle Effects

    Posted By: house23
    3ds Max 2011: Particle Effects

    3ds Max 2011: Particle Effects
    MOV | AVC 141kbps | English | 960x540 | 15fps | 5h 53mins | AAC mono 96kbps | 1.3 GB
    Genre: Video Training

    In 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course.

    Topics include:
    Controlling particle timing, quantity, and rotation
    Comparing particle system types, such as PArray, Super Spray, and more
    Using instanced particles to customize a particle's shape
    Understanding how to set up a particle flow
    Wiring PFlow operators and tests to change particle behavior
    Creating realistic-looking particles using maps
    Adding Gravity and Wind
    Using Space Warps like Vortex, Motor, and PBomb
    Making particles follow a path
    Spawning particles
    Creating realistic smoke

    0. Introduction
    Welcome 01:01
    How to use this course 01:04
    Using the exercise files 01:23
    1. Introduction to Particle Systems
    Understanding particle systems 02:23
    Comparing event-driven and non-event-driven systems 02:58
    Controlling particle timing and quantity 04:42
    Adjusting particle size and speed 02:55
    Making particles rotate 02:36
    Exploring standard particle types 02:45
    Using metaparticles for fluid-type effects 05:57
    Using a scene object as a particle 06:23
    Understanding rendering and viewport redrawing 04:17
    2. Particle System Types
    Spray 06:04
    Snow 05:16
    Blizzard 03:25
    PArray 12:43
    PCloud 07:30
    Super Spray 08:57
    3. Introduction to Particle Flow
    Understanding particle flow 01:58
    Navigating the Particle view 05:47
    Working with operators 03:43
    Adding a test to an event 04:11
    Wiring events to change a particle's behavior 06:13
    Adjusting particle flow settings 06:40
    4. Special Material and Rendering Considerations
    Understanding material 04:50
    Setting map options and particle edge blending 05:53
    Changing particle appearance with age maps 10:52
    Blurring moving particles with the MBlur map 06:13
    Blurring particles 08:16
    Outputting a render for compositing 04:30
    5. Introduction to Space Warps
    Understanding space warps 02:59
    Using Bind to Space Warp 05:43
    Adding Gravity to an effect 04:47
    Adding Wind to an effect 04:24
    Rotating particles with Motor space warp 04:43
    Creating swirling effects with Vortex space warp 03:45
    Blowing things up with Bomb space warp 04:15
    Blowing things up with PBomb space warp 04:42
    Making particles follow a path 04:03
    Creating wave effects 04:00
    Creating ripples 03:53
    Deflecting particles off surfaces 08:04
    Spawning particles 03:41
    6. Project: Creating Smoldering Cigarette Smoke
    Creating a Super Spray particle system for the smoke 02:52
    Adding wind 03:09
    Dampening the particle movement 03:25
    Adjusting the wind settings for realistic smoke movement 02:56
    Creating more realistic-looking smoke 03:16
    7. Project: Creating Ocean Water
    Creating the geometry and camera 04:39
    Adding the background 03:52
    Creating water movement 06:07
    Creating the animated material for the water 07:29
    8. Project: Creating Fountain Water
    Creating Super Spray water particles 09:26
    Adding gravity 02:24
    Creating the fountain water material 05:30
    Constructing the particle water material 03:01
    Making final adjustments 05:17
    9. Project: Creating a Mudslide Using MetaParticles
    Creating the geometry 03:41
    Adding the mudslide particle system 05:46
    Binding a Gravity space warp to the particles 02:41
    Adding the Deflector space warp 04:07
    Creating the materials for the scene 03:03
    Making final adjustments 05:25
    10. Project: Exploding a Wooden Shack
    Scoping out the project 00:59
    Creating the explosive devices 03:11
    Adjusting the explosion settings 04:03
    Setting up the shack's visibility track 03:22
    Creating the fire effect 03:27
    Adding a bright explosion glow and wrapping things up 06:50
    11. Project: Turning Water into Steam Using Particle Flow
    Scoping out the project 01:06
    Creating and positioning the particle flow system 02:09
    Reviewing the PFlow events 02:26
    Building the water drop geometry 02:37
    Creating the water drop material 04:06
    Adjusting the PFlow settings 04:38
    Adding the Collision Spawn Test and deflector 04:18
    Turning the drops into steam 02:46
    Creating the steam material 03:49
    Making the final adjustments 04:09
    12. Conclusion
    Goodbye 00:47


    Format : QuickTime
    Format/Info : Original Apple specifications
    File size : 11.2 MiB
    Duration : 6mn 7s
    Overall bit rate mode : Variable
    Overall bit rate : 256 Kbps
    Encoded date : UTC 2010-10-15 23:48:57
    Tagged date : UTC 2010-10-15 23:48:57
    Writing library : Apple QuickTime
    Copyright : lynda.com
    Video #1
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    Format/Info : Advanced Video Codec
    Format profile : Main@L3.1
    Format settings, CABAC : Yes
    Format settings, ReFrames : 3 frames
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    Codec ID/Info : Advanced Video Coding
    Duration : 6mn 7s
    Source duration : 6mn 7s
    Bit rate : 141 Kbps
    Width : 960 pixels
    Height : 540 pixels
    Display aspect ratio : 16:9
    Frame rate mode : Constant
    Frame rate : 15.000 fps
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    Color space : YUV
    Chroma subsampling : 4:2:0
    Bit depth : 8 bits
    Scan type : Progressive
    Bits/(Pixel*Frame) : 0.018
    Stream size : 6.19 MiB (55%)
    Source stream size : 6.90 MiB (61%)
    Language : English
    Encoded date : UTC 2010-10-15 23:48:57
    Tagged date : UTC 2010-10-15 23:48:57
    Color primaries : BT.601 NTSC
    Transfer characteristics : BT.709
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    Format : AAC
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    Duration : 6mn 7s
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    Bit rate : 96.0 Kbps
    Maximum bit rate : 126 Kbps
    Channel(s) : 1 channel
    Channel positions : Front: C
    Sampling rate : 48.0 KHz
    Compression mode : Lossy
    Stream size : 4.20 MiB (37%)
    Language : English
    Encoded date : UTC 2010-10-15 23:48:57
    Tagged date : UTC 2010-10-15 23:48:57


    3ds Max 2011: Particle Effects

    3ds Max 2011: Particle Effects

    3ds Max 2011: Particle Effects

    3ds Max 2011: Particle Effects


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