3Ds Max - Car Modeling For Beginners
Last updated 3/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.46 GB | Duration: 5h 6m
Last updated 3/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.46 GB | Duration: 5h 6m
Learn Car Modeling in 3DS Max - Course for Car Modeling Beginners
What you'll learn
Model Car Exteriors in 3Ds Max
Requirements
Modeling Basics in 3ds max
Description
In this 3dsMax tutorial we'll use an edge modeling method to begin building our Audi R8 Spyder. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models. The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from surfaces to box modeling. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools as well as some new tools in the Modeling Ribbon that will make certain tasks much easier. It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch and by the end of this 3ds Max training you'll have the knowledge you need to build your own vehicle.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Modeling Process Overview
Section 2: Setting Up Blueprints
Lecture 3 Matching Blueprints
Lecture 4 Setting Up Blueprints With VRAY
Section 3: Low Polygon Modeling
Lecture 5 First Step in Low Poly Car Modeling
Lecture 6 Connecting Front and Back
Lecture 7 Moving Towards Car Bonnet
Lecture 8 Front Low Poly
Lecture 9 Car Top and Back
Section 4: Detailing The Car
Lecture 10 Starting Part Separation
Lecture 11 Separating More Parts
Lecture 12 Detailing the Bonnet
Lecture 13 Detailing the Bonnet - 02
Lecture 14 Front Sides
Lecture 15 More Smoothing
Lecture 16 Separating Sides
Lecture 17 Fixing the Back Side
Lecture 18 More on Smoothing
Lecture 19 Car door separation
Lecture 20 Working on the Door
Lecture 21 Side Kit
Lecture 22 Start Fixing the Door
Lecture 23 Creating New Car Door
Lecture 24 More on Sides and Back
Lecture 25 Working on the Back Side
Lecture 26 Finishing the Sides
Lecture 27 Timelapse Side Fixes
Lecture 28 Separation Back and Top
Lecture 29 Back Bumper
Section 5: Adding Detailed Objects
Lecture 30 Front Detailing - 01
Lecture 31 Front Detailing - 02
Lecture 32 Car Number Plate Front
Lecture 33 Creating Mesh Technique 01
Lecture 34 Timelapse Back
Section 6: Tire and Rest
Lecture 35 Tire Treads
Lecture 36 Tire Completion
Lecture 37 Headlight Model Start
Lecture 38 Headlight Model Rest - Timelapse
Lecture 39 More on Objects
Lecture 40 Tail Lights
Lecture 41 Car Chamber
Lecture 42 Mesh Creation
Lecture 43 Tire Alloys
Lecture 44 Wireframe Render
who wants to start basics of Car modeling,Model Car Exteriors