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    3D Texturing With Substance Designer And Substance Painter

    Posted By: ELK1nG
    3D Texturing With Substance Designer And Substance Painter

    3D Texturing With Substance Designer And Substance Painter
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 484.54 MB | Duration: 1h 56m

    Learn to create materials for a sample game asset using both Substance Designer and Substance Painter!

    What you'll learn
    Learn to create your own materials and dynamic textures using both Substance Painter and Substance Designer
    Requirements
    Allegorithmic's Substance Designer and Substance Painter
    Marmoset Toolbag
    Description
    In this course, Emiel Sleegers is going to be walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter. For starters, he will show how to setup your scene properly in both Marmoset and Substance Designer, and from there will be using a combination of both Substance Designer and Substance Painter to to create the material and fine details of the texture before taking the final result back into Marmoset where everything will be rendered. If you've ever been curious about the power of these new software tools, look no further!(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

    Overview

    Section 1: Learning the Basics

    Lecture 1 Course Promo and Intro

    Lecture 2 Introduction to Substance Designer

    Lecture 3 Making a Basic Metal Material

    Lecture 4 Refining the Metal Material

    Lecture 5 Making a Leather Material

    Section 2: Refining Materials and Detailing

    Lecture 6 Introduction

    Lecture 7 Making the Metal Damage

    Lecture 8 Intro Substance Painter and Painting Damage

    Lecture 9 Finishing Up With the Final Texture

    Lecture 10 Refining the Materials and Final Presentation

    Lecture 11 Bonus Lecture: Further Learning with 3dmotive

    Beginner to Intermediate 3d artists looking to improve their texturing and materials pipeline with these new tools