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    SpicyMags.xyz

    3D Prop Creation In Blender 3D And Substance Painter

    Posted By: ELK1nG
    3D Prop Creation In Blender 3D And Substance Painter

    3D Prop Creation In Blender 3D And Substance Painter
    Last updated 9/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.10 GB | Duration: 3h 4m

    Create a Pokedex in Blender 3D and Substance Painter. Learn 3D modelling in Blender 3D, texturing in Substance Painter

    What you'll learn
    Learn to create Hard Surface Models in Blender
    Learn to use the Boolean modifier and techniques related to it
    Learn to texture assets in Substance Painter
    Learn to create a prop from Start to Finish
    Requirements
    A computer and basic understanding of Blender and Substance Painter
    Description
    Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Pokedex from Start to Finish. We will start with modelling the Pokedex in Blender and we will make use of the Hard Surface techniques and learn a lot about Boolean and Bevel modifiers and general poly modelling. We will learn how to solve various glitches and shading issues that occur while working with Booleans.Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.This course is for everyone who wants to upgrade their skillset and have a basic understanding of Blender and Substance Painter.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Modelling the Pokedex

    Lecture 2 Chapter 1

    Lecture 3 Chapter 1.5

    Lecture 4 Chapter 2

    Lecture 5 Chapter 3

    Lecture 6 Chapter 4

    Lecture 7 Chapter 5

    Lecture 8 Chapter 6

    Lecture 9 Chapter 7

    Lecture 10 Chapter 8

    Lecture 11 Chapter 9

    Lecture 12 Chapter 10

    Section 3: Texturing and Rendering the Pokedex

    Lecture 13 Chapter 11

    Lecture 14 Chapter 12

    Lecture 15 Chapter 13

    Lecture 16 Chapter 14

    Lecture 17 Chapter 15

    Any type of Blender/Substance user who wants to increase their skill level