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    3D Max Organic Modeling And Uvs

    Posted By: ELK1nG
    3D Max Organic Modeling And Uvs

    3D Max Organic Modeling And Uvs
    Last updated 12/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 9.30 GB | Duration: 11h 30m

    A project-based approach to sophisticated modeling and texturing

    What you'll learn

    1-One of the topics extensible covered in this course is how to work with Editable Poly. Deep understanding of this subject is critical in the development of co

    2-Course Overview: 3ds MAX, a 11 hours product from Autodesk, is widely used as a modeling and texturing. Max (the way the software is commonly refer in the cg

    3- What you will learn At the endo of the day this course will equip the student with all the tools necessary to succeed in developing hi end, detailed models i

    3- Another of the mayor topics extensible cover in this course is the proper utilization of the modifier UVW Unwrap, so let’s talk about a little about this inc

    Requirements

    no

    Description

    Course descriptionThis course is updated for 3ds and focuses on complex modeling and texturing techniques.The class document in detail the creation of different characters that can be used in animation, illustration or video games.The different case studies were carefully selected to illustrate the most popular and effective modeling strategies.The class also covers in great detail the process of unwrapping and creation ofcustomized realistic textures.Upon the completion of the class the student will be able to model and texture just about any character to be implement in animation or illustration or video games.What you'll learnIn this course, 3ds Max Modeling Fundamentals, you'll learn plenty of tips and tricks and the fundamentals of some of the most commonly used tools for 3ds Max, all taught in a project-based approach. First, you'll begin by looking at the various types of geometry available to you, and you'll learn how to organize your model into hierarchies and keep your scene clean and efficient. Next, you'll take a look at several modeling tools including polygon modeling tools like Extrude and the Swift Loop tool for adding resolution, spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. Finally, you'll take a look at using a smoothing or subdivision workflow and use modifiers to help shape your models. After watching this course, you'll have a better understanding of how these tools work together, and you'll be able to create your own modeling solutions and come up with a workflow that's comfortable for you.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 102-ep

    Lecture 3 103-vertex

    Lecture 4 104-segments

    Lecture 5 105-poligons

    Lecture 6 106-borders and elements

    Lecture 7 107-modifiers

    Lecture 8 108-tracing

    Lecture 9 109-getting starting

    Lecture 10 110- ep modeling

    Lecture 11 111- ep modeling 2

    Lecture 12 112-uv unwrap

    Lecture 13 113-photoshop

    Lecture 14 114- quick rendering

    Section 2: the bird

    Lecture 15 201- ds modeling

    Lecture 16 202-ds unwrap

    Lecture 17 203- ds photoshop

    Section 3: 300-cat

    Lecture 18 301- cat modeling 1

    Lecture 19 302- cat modeling 2

    Lecture 20 303- cat modeling3

    Lecture 21 304- cat unwrap

    Lecture 22 305- cat unwrap2

    Lecture 23 306- cat unwrap3

    Lecture 24 307-cat- texture

    Lecture 25 308-cat details

    Section 4: 400-tikihead

    Lecture 26 401- tiki intro

    Lecture 27 402- tiki poli edit-1

    Lecture 28 403- tiki poli edit-2

    Lecture 29 404- tiki poli edit-3

    Lecture 30 405- tiki poli edit-details

    Lecture 31 406- tiki unwrap

    Lecture 32 407- tiki photoshop

    Section 5: 500-carter

    Lecture 33 501-carter-intro

    Lecture 34 502-carter-ep

    Lecture 35 503-carter-ep2

    Lecture 36 504-carter-ep3

    Lecture 37 505-carter-ep4

    Lecture 38 506-carter-ep5

    Lecture 39 507-carter-details

    Lecture 40 508-carter-unwrap

    Lecture 41 509-carter unwrap details

    Lecture 42 509-carter-uv editor

    Lecture 43 510-carter ph1

    Lecture 44 511-carter ph2

    Animators, Architects, Designers, Modelers, Video Game Designers,3d modelers