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    Clash of Realities 2015/16: On the Art, Technology, and Theory of Digital Games

    Posted By: arundhati
    Clash of Realities 2015/16: On the Art, Technology, and Theory of Digital Games

    Clash of Realities, "Clash of Realities 2015/16: On the Art, Technology, and Theory of Digital Games "
    English | ISBN: 3837640310 | 2018 | 638 pages | PDF | 14 MB

    Digital games in pedagogy, games as social environments, ethics in games, digital games as transmedia works of art; the aesthetics of play, cineludic aesthetics―these were some of the important topics addressed during the international research conference Clash of Realities in 2015 and 2016 by more than a hundred international speakers, academics, and artists.

    This volume presents contributions by, among others, Janet H. Murray, David O'Reilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J .P. Wolf.