LibGDX Cross Platform Development Blueprints by Indraneel Potnis
English | Jan 6, 2016 | ISBN: 1783982063 | 305 Pages | AZW3/EPUB/PDF (conv) | 30.1 MB
English | Jan 6, 2016 | ISBN: 1783982063 | 305 Pages | AZW3/EPUB/PDF (conv) | 30.1 MB
LibGDX is a very popular open source game framework for the Java programming language. It features deployment to multiple platforms with the same code base and it is very fast. Its vast amount of features makes it very easy to learn and master game development without knowing the low-level details.
Key Features
Learn how to make a complete game from scratch using the LibGDX framework
Discover different aspects of game development, optimize them, and implement them in your games
This is a comprehensive guide packed with concepts that are covered in an incremental manner
Book Description
LibGDX Cross-platform Development Blueprints teaches you the concepts of game development using the LibGDX framework as you make four complete games.
You'll start with setting up the environment, then move on to advanced concepts such as collision detection, memory optimization, and more. The first game is Monty Hall, where you'll learn how to set up LibGDX and use simple graphics. Then, you'll get to know more about concepts such as animation, game sounds, and scoring by developing a Whack a Mole game. This will set up the base for a Bounce the Ball game, where you'll get to grips with advanced concepts such as movements and collisions based on physics. Finally, the Dungeon Bob game will help you understand player motion.
This guide gives you everything you need to master game development with LibGDX.
What you will learn
Set up the development environment and implement a very simple game type
Implement new features such as motion, sounds, and randomness by implementing a new game
Add music, physics, and menus to your games
Start the creation of a platformer game and apply optimisation techniques
Perform collision detection and manage the game assets
Render game levels designed in the tool and add enemies
Create multiple levels, enemy motion, and level transitions in the game
About the Author
Indraneel Potnis is a mobile developer who lives in Mumbai. He has worked in diverse areas of the IT industry, such as web development, QA, and mobile application development.
Since childhood, he has been interested in playing computer games, and he became interested in making them in college. He made a card game called Mendhicoat with a friend on the Android platform and released it on the Google Play store.
Table of Contents
Monty Hall Simulation
Whack-A-Mole
Catch the Ball
Dungeon Bob
Using the Tiled Map Editor
Drawing Tiled Maps
Collision Detection
Collectibles and Enemies
More Enemies and Shooting
More Levels and Effects