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    Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation

    Posted By: AlenMiler
    Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation

    Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation by James A. Henley
    English | Dec 24, 2014 | ISBN: 0321957725 | 384 Pages | EPUB/AZW3 | 7.28 MB/8.88 MB

    The Unity Engine Tutorial for Any Game Creator. Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta.

    With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.

    This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided.

    Learn How To:

    Set up your Unity development environment and navigate its tools
    Create and import assets and packages you can add to your game
    Set up game sprites and create atlas sheets using the new Unity 2D tools
    Animate sprites using keyframes, animation controllers, and scripting
    Build a 2D game world from beginning to end
    Establish player control
    Construct movements that “feel right”
    Set up player physics and colliders
    Create and apply classic gameplay systems
    Implement hazards and tune difficulty
    Apply audio and particle effects to the game
    Create intuitive game menus and interface elements
    Debug code and provide smooth error handling
    Organize game resources and optimize game performance
    Publish your game to the web for others to see and play