The Kotlin Game Developer’s Handbook: Build 2D & 3D Games with LibGDX and KorGE by Charles J. Diaz
English | February 19, 2025 | ISBN: N/A | ASIN: B0DXVBMM13 | 121 pages | EPUB | 0.28 Mb
English | February 19, 2025 | ISBN: N/A | ASIN: B0DXVBMM13 | 121 pages | EPUB | 0.28 Mb
The Kotlin Game Developer’s Handbook: Build 2D & 3D Games with LibGDX and KorGE
Brief Hook
Take your game development skills to the next level with The Kotlin Game Developer’s Handbook: Build 2D & 3D Games with LibGDX and KorGE! Whether you're a beginner or an experienced programmer, this comprehensive guide will help you create stunning, high-performance games for multiple platforms.
Book Summary
Kotlin is revolutionizing game development, offering a modern and expressive way to build cross-platform games. With the power of LibGDX and KorGE, you can develop immersive 2D and 3D experiences with ease. The Kotlin Game Developer’s Handbook is your ultimate guide to mastering game development, from fundamental concepts to advanced mechanics.
Through hands-on projects and in-depth tutorials, you'll learn how to build dynamic game worlds, implement realistic physics, design engaging gameplay, and optimize performance. This book provides everything you need to turn your creative ideas into fully functional games, whether you're developing an endless runner, a platformer, or a 3D racing game.
What's Inside
- A complete introduction to Kotlin-based game development with LibGDX and KorGE.
- Step-by-step guidance on building 2D and 3D games from scratch.
- Advanced techniques for physics simulation, AI, and collision detection.
- Essential game design principles, from asset management to UI and sound integration.
- Tips on optimizing performance and publishing your game on multiple platforms.