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Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives (Repost)

Posted By: step778
Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives (Repost)

Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, "Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives"
English | 2015 | pages: 214 | ISBN: 3319355899 | PDF | 7,4 mb

This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
·Smart Gamification and Smart Serious Games.
·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
·Evaluation of Student Knowledge using an e-Learning Framework.
·The iTEC Eduteka.
·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.

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