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    Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives (Repost)

    Posted By: step778
    Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives (Repost)

    Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, "Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives"
    English | 2015 | pages: 214 | ISBN: 3319355899 | PDF | 7,4 mb

    This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
    ·Smart Gamification and Smart Serious Games.
    ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
    ·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
    ·Evaluation of Student Knowledge using an e-Learning Framework.
    ·The iTEC Eduteka.
    ·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
    ·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
    The book is directed to researchers, students and software developers working in the areas of education and information technologies.

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