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    Make a Turn Based Strategy Game prototype in Unity

    Posted By: BlackDove
    Make a Turn Based Strategy Game prototype in Unity

    Make a Turn Based Strategy Game prototype in Unity
    Updated 06/2022
    Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
    Language: English | Size: 4.27 GB | Duration: 51 lectures • 8h 37m


    Learn how to create Civilization like game prototype in Unity 2D with well structured code base.

    What you'll learn
    How to create turn-based game mechanic in Unity
    How to select stacked objects in 2D
    How to create simple in-game economy
    How to use a pathfinding algorithm to move units
    How to create simple Enemy AI that will act after the players turn is done

    Requirements
    Basic / intermediate C# Knowledge
    Basic knowledge about Unity
    Understanding of UI in Unity
    Microsoft Visual Studio and Unity software
    Description
    Learn how to create a turn-based strategy game similar to Civilization game series in Unity 2021.



    Learn how to create a well structured code base using UnityEvents, C# Interfaces while keeping the game fun by adding a custom outline shader, making selected Units flash and overall adding feedback so that the player knows exactly what is going on in the game.



    We will cover how to:

    Create a turn-based system in unity

    Make units use movement points for movement

    How to select stacked Units

    Create simple AI that works with the turn-based system (bandits that will attack player units)

    Create different units: Warrior, Farmer, Town building etc

    Create a building system where Farmers can place towns and other structures

    Create a Simple Economy system / build only what you can afford

    How to use pathfinding algorithm (Breadth-first search) to show movement range

    How to use custom outline shader to add feedback to our game

    How to add SFX / VFX feedback to our game

    How to create a Fog Of War for our game



    In this course we use premade UI elements - I don't explain how to create those elements. We will also not cover how to create a main menu or save the game. The course is focused on creating a turn-based game mechanics and a game prototype that you can extend with your own features.



    We will focused on making our code base well designed whenever possible so that we can easily add new features to the project and so that you can easily understand what each class does in or code.



    At the end of the course you will have a prototype of a game similar to Civilization series and you will understand how to modify it / extend it with your own features. We will not create a shippable game - just the game mechanics that you would expect to see in a turn-based 2D game.



    I hope that you will enjoy this course!

    Who this course is for:
    Beginner / Intermediate Unity developers
    Game dev who wants to learn how to create Civilization like game in Unity
    You have created small game projects in Unity
    You want to learn how to create turn-based game prototype