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    2D To 3D Zbrush And 3D For Beginners

    Posted By: ELK1nG
    2D To 3D Zbrush And 3D For Beginners

    2D To 3D Zbrush And 3D For Beginners
    Published 7/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.18 GB | Duration: 11h 36m

    Learn to Design Intuitively in Zbrush

    What you'll learn
    Learn the Basics of 3D and Modeling
    Learn the basics of using Zbrush, no experience necessary.
    Be able to sculpt and create models in 3D
    Understand how to use Dynamesh and Zremesh
    Learn how to projection paint textures from a 2D image on to a model.
    Learn how to use Snapshot 3D, an image-based mesh creation tool in Zbrush.
    Learn how to author content for the Metaverse
    Learn about subdivision smoothing
    Requirements
    Copy of Zbrush 2021 or above. A free 30 day trial is available. Other versions(Core, Mini) will not work because they do not offer all of the tools used in the tutorials.
    Any software that can author png images with an alpha. I will use Illustrator, but any software can do.
    Description
    In this course, you will learn about 3D design for products, Metaverse, and 3D printing using Zbrush and basic 2D elements. While this course is geared towards 2D graphic designers looking to expand their horizons, literally anyone with a desire to learn about 3D can take this course.For graphic designers that are new to 3D, using this tool will help you bridge the gap between 2D and 3D design. Most 3D software requires a lot of technical knowledge and takes a long time to create content. Zbrush works in a more intuitive way than traditional artists and designers can understand better. The problem is that Zbrush has a very complicated UI. I help you navigate that and get right to the buttons and tools that you need to begin designing today! We will cover the basic document setup and everything else needed to get you up and running with Zbrush. The basics of 3D geometry and other components like lights and camerasWorking with a real-world scale between different programs and geometry.Knowing the different file formats of ZbrushCreating geometry from 2D imagesPainting textures on models using 2D images.Creating objects for the metaverse.Creating Objects for 3D printing.Creating content for Spark AR, Snap Lens, and other mobile devices, like OculusZbrush is a powerful and intuitive tool that is both modeler and texturing software. It differs from other 3D softeware in its artist's focused feature set. This allows the designer to focus more on the form and less on the technical details to make it possible.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 3D and Design

    Lecture 3 Why Zbrush?

    Section 2: 3D Basics

    Lecture 4 Geometry

    Lecture 5 Geometry Slide

    Lecture 6 File Formats

    Lecture 7 File Formats Slide

    Lecture 8 Geometry Components - Faces, Edges, and Vertices

    Lecture 9 Geometry Components Slide

    Lecture 10 Geometric Components - UV's

    Lecture 11 UV Slide

    Lecture 12 Geometric Components - Color

    Lecture 13 Color Slide

    Lecture 14 Geometric Components - Materials and Shaders

    Lecture 15 Materials Slide

    Lecture 16 CAD vs Geometry and how we can use CAD in 3D and Product Design

    Lecture 17 CAD Slide

    Lecture 18 PBR and Materials

    Lecture 19 PBR and Materials Slide

    Lecture 20 Geometric Components - Lights

    Lecture 21 Lights Slide

    Lecture 22 Geometric Components - Cameras and Views

    Lecture 23 Camera Slide

    Lecture 24 Orthographic vs Perspective

    Lecture 25 The 3D World and its Coordinates

    Lecture 26 Coordinates Slide

    Lecture 27 World And Scale

    Lecture 28 Scale Slide

    Lecture 29 Zbrush and Scale

    Lecture 30 Zbrush Scale Slide

    Section 3: Zbrush Basics, Getting Started

    Lecture 31 2.5D mode Vs. 3D mode

    Lecture 32 2D v 3D Slide

    Lecture 33 Navigation and Main Keys

    Lecture 34 Navigation Slide

    Lecture 35 Zbrush UI

    Lecture 36 UI Slide

    Lecture 37 Zbrush Canvas

    Lecture 38 Canvas Slide

    Lecture 39 Zbrush File Formats - Tool/File/Doc & Image formats

    Lecture 40 File Slide

    Lecture 41 Zplugins

    Lecture 42 Zplugins Slide

    Lecture 43 Tools and Subtools

    Lecture 44 Tools Slide

    Lecture 45 Importing Geometry and types

    Lecture 46 Masking and Hiding Geometry

    Lecture 47 Masking Slide

    Lecture 48 The 3D Gizmo or Transpose Tool

    Lecture 49 Gizmo Slide

    Lecture 50 Dynamesh Basics

    Lecture 51 Dynamesh Part 2

    Lecture 52 Dynamesh Slide

    Lecture 53 Polygroups

    Lecture 54 Polygroups Slide

    Lecture 55 Z Remesh

    Lecture 56 ZRemesh Slide

    Lecture 57 Dynamesh - Zremesh- Subdivded Surface Flow

    Lecture 58 Basic Brushes in Zbrush

    Lecture 59 Brushes Slide

    Lecture 60 Z-Modeler

    Lecture 61 Z-Modeler Slide

    Lecture 62 IMM Brushes

    Lecture 63 IMM Slide

    Lecture 64 Paint Brush

    Lecture 65 Paint Brush Slide

    Lecture 66 Mood Boards, Reference and Pure Ref

    Lecture 67 Reference Slide

    Lecture 68 Spotlight

    Lecture 69 Spotlight Slide

    Lecture 70 Render Basics

    Lecture 71 Render Slide

    Lecture 72 Render NPR

    Lecture 73 NPR Slide

    Lecture 74 Zbrush and Photoshop Plugin

    Lecture 75 Zbrush Photoshop plugin Slide

    Section 4: 2D to 3D

    Lecture 76 Silhouette and Blocking

    Lecture 77 Snapshot Part 1

    Lecture 78 Snapshot Part 2

    Lecture 79 Snapshot Part 3

    Lecture 80 Snapshot Slide

    Lecture 81 Working with Logos

    Lecture 82 Creating Snapshot Assets

    Lecture 83 Creating Snapshots Slide

    Lecture 84 Boolean Mesh and Folder Stacks

    Lecture 85 Projection Painting Using a picture to paint texture.

    Lecture 86 Remesh, UV map

    Lecture 87 Reprojecting Hi poly to low Poly to Bake Maps for export

    Lecture 88 Render With Keyshot

    Lecture 89 Export as FBX into Blender Cycles Render

    Section 5: Make a photorealistic Spark AR Mask in Zbrush from a 2D image

    Lecture 90 Concept Brief - Create an AR mask

    Lecture 91 Gathering Reference and Pure Reference

    Lecture 92 Creating the Snapshot and Spotlight assets in Illustrator

    Lecture 93 Dynamesh Part1

    Lecture 94 Dynamesh Part2

    Lecture 95 Zremeshing the mask

    Lecture 96 UV Mapping the mask

    Lecture 97 Subdividing the mesh.

    Lecture 98 Projection Painting the Picture from Spotlight

    Lecture 99 Baking the maps for export Multi map Export plugin

    Lecture 100 Export FBX to Spark AR

    2D Artists looking to enter the 3D space.,Design Professionals looking to leverage Zbrush to intuitively design in 3D,Anyone interested in starting to learn to create 3D items for the Metaverse or 3D printing using the best software available today, Zbrush.