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    2D Platformer Game Development Crash Course For Unity 2022

    Posted By: ELK1nG
    2D Platformer Game Development Crash Course For Unity 2022

    2D Platformer Game Development Crash Course For Unity 2022
    Published 11/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.20 GB | Duration: 7h 31m

    Unity GameDev from Scratch to Create Platformer Characters and Game Mechanics

    What you'll learn

    How to Create a Platformer Player with Ground & Air Sword Swing Combos and a Ranged Bow Attack

    Make ground and air enemies with basic enemy AI

    Build a game level with tileset and tilemap tools

    Setup up player input with the InputSystem package and UnityEvents

    Learn about animation state machines and using AnimationStateBehaviours to control complex characters

    Create a health pickup item to keep your player alive

    Requirements

    I recommend using Unity 2022.1.20f for the project to avoid problems from have a different editor version

    You should have some knowledge of how to program to understand basic concepts. This course is code heavy. All code is done live on screen so you can copy directly when needed.

    Description

    Learn how to create a 2D platformer game inside of Unity 2022. This course shows you how to build player and enemy characters for movement and combat within a side scrolling platformer game. Much of the course is dedicated to understanding Animators in unity as we build out full animation state machines for both the player and enemy characters. To go along side the states and transitions are StateMachineBehaviour scripts which let you queue up changes and effects for your characters when entering or leaving states. For instance, this is very helpful when you want to make a character jump upon entering a jump state when the jump action is pressed on your keyboard. To make player input go smoothly, we use the new InputSystem to set keybinds to actions and respond to those actions triggering through UnityEvents. To make the game more complete, we make use of Cinemachine follow camera, parallax background, health pickups, sound, and tilesets to continue building out our demo game. Many of the scripts are intentionally designed to be reusable like the Damageable script which lets any character take damage or be healed on triggering events.The final course project with all source files are provided in the course for you to use or reference in any of your own projects!Player Controller, Movement and PhysicsAnimation State Machines for Players and Enemy CharactersDealing Damage to Player and Enemy CharactersWorking with Tilemaps and Tilesets to Build Game LevelsBasic Enemy AI PatternsRanged AttacksAerial AttacksCombo AttacksAnimationStateBehaviours for triggering changes on eventsHealing Health PickupsMusic & SoundHow to Export a GameCinemachine Follow CameraInput System Actions and UnityEvents for handling player inputFloating damage textAnd more…

    Overview

    Section 1: Introduction

    Lecture 1 Project Setup

    Lecture 2 Installing Art Packs

    Lecture 3 Installing Unity Packages and PlayMode Settings

    Lecture 4 Adding Background Image and Layer

    Lecture 5 Player Input Left and Right Movement

    Lecture 6 Cinemachine Follow Camera

    Lecture 7 Parallax Background

    Lecture 8 Controlling Walk, Run, Idle Animations

    Lecture 9 Managing Animator Parameters with Static Strings

    Lecture 10 Ground Tileset

    Lecture 11 Jumping and Air Movement

    Lecture 12 Attack Animation and Movement Lock

    Lecture 13 Making a Knight Enemy Move

    Lecture 14 Enemy Attack AI and Animation States

    Lecture 15 How to Make Characters Take Damage

    Lecture 16 Attack Hits with Damage and Knockback

    Lecture 17 Knight Enemy Improvements

    Lecture 18 Create Floating Damage Text on UnityAction

    Lecture 19 Make a Healing Pickup Item

    Lecture 20 Combo Sword Attack

    Lecture 21 Make a Bow and Arrow Ranged Attack

    Lecture 22 How to Make a Flying Enemy

    Lecture 23 Aerial Sword Attacks Setup

    Lecture 24 Export Game Build and Make a Exit Game Action

    Lecture 25 Sound Effects and Music

    Lecture 26 UI Health Bar & Final Quick Fixes

    Aspiring game developers,Looking to make a 2D, Platformer, Pixel Art, or Unity Engine Game