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2D Adventure Game Creation: Art, Music, Programming And More

Posted By: ELK1nG
2D Adventure Game Creation: Art, Music, Programming And More

2D Adventure Game Creation: Art, Music, Programming And More
Last updated 7/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 23.67 GB | Duration: 19h 33m

Learn to create a 2D "point and click" Adventure Game with hand-painted graphics, original music and voice acting!

What you'll learn
Students will be able to identify core skills needed to create adventure games.
Students will be able to create original music and art assets for an adventure game.
Students will be able to create 8 pose walk-cycle animations for a 2-D character.
Students will be able to gather ideas for their game world, and map out a game level and scene.
Students will be able to have a successful voice acting recording session.
Students will know how to edit and separate voice acting takes, and export them for use in their game.
Students will know how to bring their original art assets together to create an adventure game scene using Adventure Creator for Unity Game Engine.
Students will be able to use Adobe Photoshop as a tool for digital painting creation.
Students will feel confident when choosing needed equipment/ tools for adventure game design, such as graphics tablet, midi controller keyboard, and microphone type.
Requirements
You should be able to navigate on a computer at a beginning or intermediate level.
You should have a desire to learn skills in at least one of the 5 main areas… Music, Digital Painting, 2D Animation, Voice Acting, Game Programming.
Software must-haves to complete the course: Unity Game Engine (personal edition is free), Adventure Creator Game toolkit for Unity.
Recommended Software to complete the course (you could use your preferred comparable applications as well): Adobe Photoshop, MoHo Studio (or Earlier Version of Anime Studio Pro), Logic Pro X
Recommended Hardware to complete the course: MIDI controller Keyboard, Artists Graphics Tablet or Pen Monitor, Microphone, Studio Monitors or headphones
Description
In this course we will go through the process of creating your own 2-D storybook-style "Point and Click" Adventure Game, including story, game world and character design, creating your own art assets in manipulable layers, animating your character, bone-rigging your 2D character in multiple angles for quick animating of an 8-pose walk-cycle.  We will also cover practices for creating original music for your game, voice acting and recording dialogue for your characters, and finally bringing all of your original assets together and programming them into a functional scene for an adventure game (in an artist-friendly programming environment).You can follow along using the same software titles in the course, or apply the concepts learned to your own music and art creation software choices.The software used in the course will be…Adobe Photoshop: for background art and character creation.Moho Studio Pro: for character animation.Logic Pro X: for music and voice recording/ editing.Adventure Creator Game Toolkit for the Unity Game Engine for bringing all of the game assets together and programming your game!  (Don't worry, you can program your entire game without needed to type out a single line of code, it is very artist friendly).Additional Topics Covered:Light music and art theoryBrief history of instrument samplingDiscussing effective hardware and software tools

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Story Development

Lecture 2 Story Development

Section 3: Course Resources: Music, Voice and Art Assets used during course demos

Lecture 3 Course Resources March 2018

Section 4: Character Design 01: Sketch, Color and Refine

Lecture 4 Character Design Graphics Application

Lecture 5 Photoshop Intro for Character Design

Lecture 6 Before you begin…

Lecture 7 Front View Rough Sketch of Character Body

Lecture 8 Front View Face Sketch

Lecture 9 Front View Details and Clean Up

Lecture 10 Side View Sketch

Lecture 11 Down Left View Sketch

Lecture 12 Back View and 3/4 Back View Sketch

Lecture 13 Color 01 Front View

Lecture 14 Character Color 02

Lecture 15 Character Clean Up 01

Lecture 16 Character Clean Up 02

Section 5: Character Design 02: Separating into "pieces" prepping for 2D animation

Lecture 17 Separating Into Pieces

Lecture 18 Character Pieces 01 Front View

Lecture 19 Character Pieces 02 Down Left View

Lecture 20 Character Pieces 03 Side View

Lecture 21 Character Pieces 04 Back View

Lecture 22 Character Pieces 05 3/4 Back View

Section 6: Character Animation 01: Bone Rigging and Animation Prep

Lecture 23 2D Bone-Rigging Animation Intro

Lecture 24 Bone-Rigging 01 Side View

Lecture 25 Bone-Rigging 02 3/4 Back View

Lecture 26 Bone-Rigging 03 Front View

Lecture 27 Bone-Rigging 04 Back View

Lecture 28 Bone Rigging 05 Down Left View

Lecture 29 Character Animation Prep

Section 7: Character Animation 02: Idle and Talk Animations

Lecture 30 Brief Transition - Talking Mouth positions - Idle Views

Lecture 31 Idle Animations

Lecture 32 Character Talking Poses 01

Lecture 33 Character Talking Poses 02 plus Idle Redo

Section 8: Character Animation 03: 8-Pose Walk Cycle

Lecture 34 Character Walk Cycle 01 Side View

Lecture 35 Character Walk Cycle 02 Down Left View

Lecture 36 Character Walk Cycle 03 Front View

Lecture 37 Character Walk Cycle 04 3/4 Back View

Lecture 38 Character Walk Cycle 05 Back View

Lecture 39 Exporting Animations to PNGs

Lecture 40 Transition Video…

Section 9: Game World and Level Design

Lecture 41 Game World and Level Design 01

Lecture 42 Game World and Level Design 02 Planning Backgrounds

Section 10: Intro to Graphics Tablets and Digital Painting

Lecture 43 Intro to Graphics Tablets/ Pen Monitors…

Lecture 44 Elements of Art: A brief overview

Lecture 45 Color Theory: A brief introduction

Lecture 46 Photoshop for Artists

Section 11: Background Art and Design

Lecture 47 Background Painting 01: The Rough Sketch

Lecture 48 Background Painting 02: The Refined Sketch

Lecture 49 Background Painting 03: The Value Study: Intro to painting with light

Lecture 50 Background Painting 04: Color 01

Lecture 51 Background Painting 05: Color 02: Scatter Brushes!

Lecture 52 Custom Photo Texture Resources

Lecture 53 Background Painting 06: Custom Textures and Finishing Touches!

Lecture 54 Prepping Layers for Game Engine

Section 12: Segue to Adventure Creator

Lecture 55 Segue to Adventure Creator

Section 13: Working with Adventure Creator in Unity (code-free programming for Artists)

Lecture 56 Adventure Creator 01: Intro, Install, Starting a New Scene

Lecture 57 Adventure Creator 01: Background Set Up and Character Creation

Lecture 58 Adventure Creator 02: Making your character prefab

Lecture 59 Adventure Creator 03: Hotspots, Markers and Navigating Between Scenes

Lecture 60 Adventure Creator 04: Where to find help!

Lecture 61 Adventure Creator 05: Animating Backgrounds

Lecture 62 Adventure Creator 06: Extra Features Intro

Lecture 63 Adventure Creator 07: Inventory 01

Lecture 64 Adventure Creator 08: Inventory 02

Lecture 65 Adventure Creator 09: Action Lists

Lecture 66 Adventure Creator 10: Custom Menus

Lecture 67 Adventure Creator 11: Custom Cursors

Lecture 68 Adventure Creator 12: Global and Local Variables

Lecture 69 Adventure Creator 13: Conversations

Section 14: Music

Lecture 70 Music Theory and Composition, A Brief Intro

Lecture 71 Digital Music Sampling, A Brief History and Overview

Lecture 72 MIDI Keyboards

Lecture 73 Sound Output: Speakers, Studio Monitors and Headphones

Lecture 74 DAW (Digital Audio Workstation) and Logic Pro x Intro

Lecture 75 Music Composing 01

Lecture 76 Music Composing 02: Emotion of your scene

Lecture 77 Music Composing 03: Octaves

Lecture 78 Music Composing 04: New Project

Lecture 79 Music Composing 05: Tempo and Key Signature

Lecture 80 Music Composing 06: Assigning Instruments

Lecture 81 Music Composing 07: Ostinato

Lecture 82 Music Composing 08: Working with Chords

Lecture 83 Music Composing 09: Melody Line

Lecture 84 Music Composing 10: Enhancing Mood

Lecture 85 Music Composing 11: Preparing to Loop

Lecture 86 Music Composition 12: Mixing and Mastering (brief version)

Lecture 87 Music Composing 13: Bouncing (exporting) a track!

Lecture 88 Music Composing 14: Bringing Music Into Unity

Lecture 89 Music Composing 15: Conclusion

Section 15: Voice Acting

Lecture 90 Microphones: Dynamic vs Condenser

Lecture 91 Recording Studio Space

Lecture 92 Voice Acting 01: Intro!

Lecture 93 Voice Acting 02: Creating a short cutscene with dialogue

Lecture 94 Voice Acting 03: Conversations and Dialogue

Lecture 95 Voice Acting (4) Prep: Gather Text and Script Sheet

Lecture 96 Voice Acting 05: Recording Prep

Lecture 97 Voice Acting 06: Recording Session!

Lecture 98 Voice Acting 07: Post Production

Lecture 99 Voice Acting 08: Audio Editing 01: Fixing Errors in Game Text

Lecture 100 Voice Acting 09: Audio Editing Session

Lecture 101 Voice Acting 10: Importing Audio Into Unity and Audio Testing

Section 16: Finishing Up

Lecture 102 Finishing Up: Build and Test Game

Lecture 103 THE END

Section 17: Supplemental Videos: Questions Answered Here!

Lecture 104 Adventure Creator Help: Walk to Markers at Scene Start!

Lecture 105 Adventure Creator Help: Troubleshooting Checklist 01

Lecture 106 Adventure Creator Help: Troubleshooting Checklist 02

Anyone interested in the process of making a high-res 2D "point and click" adventure game!,Anyone interested in 2D bone-rigging animation!,Anyone interested in using Photoshop as a drawing/ painting tool!,Anyone interested in improving the quality of their digital art making!,Anyone interested in Digital Music Recording and Composition!,Anyone interested in voice acting for video games!,Anyone interested in programming an adventure game without having to learn to code (artist-friendly programming)!