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    Digital Tutors MEGA Collection

    Posted By: Alexpal
    Digital Tutors MEGA Collection

    Digital Tutors MEGA Collection
    FLV | AVC 900kbps | English | 1280x720 | 23.97fps | AAC stereo 68kbps
    780 Video Cources | 930 Gb
    Genre: eLearning

    Who is Digital-Tutors?
    For over 12 years, we've been a dedicated team of artists, professionals, representatives and problem-solvers who are truly passionate about helping our members learn the skills they need to create stunning movies, games and digital art.

    We teach students, developing artists and creative professionals how to make movies, games and digital art.
    High-quality, industry-proven online video training that teaches the how and the why behind techniques and skills.
    We're passionate about empowering and improving our members' lives with accessible and trusted training content.
    And we hope it shows. We've worked hard to create the world's largest CG, VFX and digital art training resource, and we back up the most by having the best.
    From the R&D time taken for every training course to a thriving community of staff and members, we are focused on helping our members pursue their artistic and creative dreams.

    Include:
    10 Things Every Designer Should Know About Illustrator
    10 Tips and Tricks for Compositing 3D Renders in Maya and NUKE
    10 Tips for Rendering Like a Pro in After Effects
    10 Tips for Working Faster in After Effects
    10 Ways to Enhance Your Maya Productivity
    10 Ways to Improve Your Modeling in Maya
    10 Ways to Work Faster in NUKE
    12 Principles of Animation in 3ds Max
    12 Principles of Animation in After Effects
    12 Principles of Animation in Maya
    3D Pan and Tile Sky Replacement in NUKE
    3D Texturing in Photoshop and Maya
    3D Texturing Overview in Photoshop
    3ds max - Introduction to Lighting
    3ds Max - Modeling Interiors
    3ds Max for Motion Graphics
    3ds Max Reference Library - Object Space Modifiers
    3ds Max Reference Library - World Space Modifiers
    3ds Max to MotionBuilder Integration
    A Designer's Guide to Printing with Illustrator
    A Designer's Guide to Printing with InDesign CS6
    A Designer's Guide to Printing with Photoshop
    Adding Facial Topology in 3ds Max
    Adding Facial Topology in Maya
    Add-On - Street Racer Kit
    Advanced Character Rigging in Maya 2013
    Advanced Compositing Workflows with Maya and Nuke
    Advanced Maya Fur Menus
    Advanced Stereo Workflows in After Effects - Disparity
    Advanced Stereo Workflows in Nuke
    Advanced Stereo Workflows in Toxik - Disparity
    After Effects Expressions Made Easy
    Alternate Uses for Fur in modo
    Animating a 3D Retro Logo in After Effects
    Animating a Fight Scene in Maya
    Animating a Grappling Hook in Maya
    Animating a Vector City with a 3D Camera in After Effects
    Animating Between IK and FK Systems in Maya
    Animating Cartoon Characters
    Animating Creatures in Maya - Insects V2012
    Animating Game Characters in Maya 2011
    Animating Next-Gen Characters in Maya
    Animating Quadrupeds in 3ds Max
    Animating Quadrupeds in CINEMA 4D
    Animating Quadrupeds In Maya
    Animating Quadrupeds in XSI
    Animating Time Warps in Maya
    Animating with Props in Maya 2011
    Animation and Video Editing in Photoshop CS6
    Animation Blocking Techniques in 3ds Max
    Animation Blocking Techniques in Maya
    Animation Polishing Techniques in 3ds Max
    Animation Polishing Techniques in CINEMA 4D
    Animation Polishing Techniques in Maya
    Animation Polishing Techniques in Softimage
    Animation Retargeting Techniques in Maya
    Architectural Detailing in ZBrush
    Architectural Previsualization in Maya
    Archive Videos to Maya
    Artist Guide to Mudbox 2011
    Artist Guide to Mudbox 2012
    Artist's Guide to Smoke 2013
    Assembling and Working with Long Documents in InDesign CS5
    Asset Workflows for Modular Level Design in 3ds Max
    Automotive Modeling in CINEMA 4D
    Automotive Rendering with HDRI Light Studio and Maya
    Automotive Texturing in MARI
    Backwater Bunch Module II
    Beginner.s.Guide.to.Digital.Painting.in.Photoshop.CS5
    Beginner’s Guide to Composite 2011
    Beginner’s Guide to Modeling in CINEMA 4D
    Beginner’s Guide to Mudbox
    Beginner’s Guide to Rigging in Cinema4D
    Beginner's Guide to 3ds Max
    Beginners Guide to After Effects CS5
    Beginner's Guide to Concept Sketching
    Beginners Guide to ICE in Softimage
    Beginners Guide to Image Planes in Maya
    Beginner's Guide to MARI
    Beginner's Guide to Maya 2011
    Beginner's Guide to Modeling in 3ds Max 2011
    Beginner's Guide to Modeling in Maya 2011
    Beginners Guide to Mudbox 2012
    Beginner's Guide to Reference Images in 3ds Max 2012
    Beginner's Guide to Shading Networks in Maya
    Beginner's Guide to Typography
    Beginner's Guide to Vector Drawing in Illustrator
    Beginner's Guide to ZBrush 4
    Beginners.Guide.to.Rotoscopes.in.Softimage-iNKiSO
    Behind the Scenes Look at Designing the Mad Scientist
    Body Mechanics and Animation in Maya - Lifting Heavy Objects
    Body Mechanics and Animation in Maya - Pushing Objects
    Building a Logo for a Law Firm in Illustrator
    Building a Re-lighting Filter in Pixel Bender
    Building Stylized Vehicles in Maya
    Camera Projection in Maya 2011
    Capturing the Essence of a Character in Photoshop CS5
    Cartoon Character Rigging in Maya
    CG101 - 12 Principles of Animation
    CG101 - Cinematography
    CG101 - Compositing
    CG101 - Dynamics
    CG101 - General 3D Terminology
    CG101 - Graphic Design
    CG101 - Image Editing
    CG101 - Lighting
    CG101 - Modeling
    CG101 - Rendering
    CG101 - Rigging
    CG101 - Texturing
    CG101 - Visual Guide to Animation
    Character and Scene Development in ZBrush
    Character Binding & Skinning in Maya
    Character Creation in ZBrush
    Character Interaction in 3ds Max
    Character Interaction In Maya Bookware
    Character Interaction in Softimage
    Character Modeling Concepts in 3ds Max
    Character Modeling Concepts in Maya
    Character Rigging for Production in 3DS Max
    Character Rigging for Production in Maya 2011
    Character Setup in Maya
    Character Setup in XSI
    Characterizing.Skeletons.with.MotionBuilder
    Color Theory for Today's Creative Professionals
    Coloring a Beauty Sketch in Photoshop
    Combining Painted and Image Based Textures in MARI
    Compositing an Animated Poster with Live Footage in After Effects
    Compositing Stereoscopic Images in Toxik 2010
    Compositing.3D.Renders.in.After.Effects
    Composition for the Creative Artist
    Controlling Your Fractures in Houdini 12
    Converting Pixels to Vectors in Illustrator CS6
    Creating 3D Maps Using Isometric Projection in Illustrator
    Creating a 2D Avatar from a Photo Reference
    Creating a 3D Scene with a 2D Image in After Effects
    Creating a Centaur in ZBrush
    Creating a Concept Vehicle from a 3D Sketch
    Creating a Photorealistic Bedroom in 3ds Max
    Creating a Tri-Fold Brochure in InDesign CS5
    Creating a Vector Car Animation in After Effects
    Creating a Watercolor Painting Effect in After Effects
    Creating an Abandoned City Scene in Photoshop
    Creating an Aged Character and Artifacts in ZBrush and Maya
    Creating Atmospheric Depth for Illustrations in Photoshop
    Creating Caricatures in Mudbox 2012
    Creating Cartoon Characters in 3ds Max
    Creating Cartoon Characters in Cinema 4D
    Creating Cartoon Characters in Maya
    Creating Cartoon Characters in Maya 2013
    Creating Cartoon Sets in Maya
    Creating Cartoon Vehicles
    Creating Concept Vehicles in 3ds Max
    Creating Concept Vehicles in Maya
    Creating Contrasting Animations with Solid Shapes in After Effects
    Creating Custom Muscles in Maya 2013
    Creating Custom Patterns in Illustrator
    Creating Digital Humans 1 - Volume and Muscle
    Creating Digital Humans 2 - Definition and Detailing
    Creating Digital Humans 3 - UV and Texture Mapping
    Creating Digital Humans 4 - Shading and Rendering
    Creating Dynamic PDF Forms with InDesign CS6
    Creating Facial Expressions in Mudbox and Maya 2011
    Creating Fast Rigs with the Character Object in CINEMA 4D
    Creating Fire and Smoke using Maya Fluid Effects
    Creating Flexible Layouts in InDesign CS6
    Creating Foliage Brushes for Digital Illustration
    Creating Game Assets in ZBrush
    Creating Game Characters with ZBrush and TopoGun
    Creating Game Vehicles in Maya and TopoGun
    Creating Game Weapons in 3ds Max and Mudbox
    Creating Game Weapons in CINEMA 4D and ZBrush 4
    Creating Game Weapons in Maya and ZBrush
    Creating Gameplay Elements Using Kismet in UDK
    Creating Hairstyles with Maya Hair
    Creating High Resolution Characters in ZBrush 4
    Creating Interactive Documents with InDesign CS5
    Creating Low Resolution Environments in Maya 2011 and Photoshop
    Creating Narrative Illustrations in Illustrator
    Creating Ornate Logo Type in Illustrator
    Creating Photo Inspired Vector Artwork in Illustrator
    Creating Photo Manipulations for Advertising with Photoshop
    Creating Product Packaging in Illustrator CS6
    Creating Ptex Textures in MARI
    Creating Realistic Eyes in Photoshop and 3dMax
    Creating Realistic Eyes in Photoshop and Maya
    Creating Run Cycles in 3ds Max
    Creating Run Cycles in Maya
    Creating Seamless Textures for Games
    Creating Stylized Female Character Concepts in Photoshop CS5
    Creating Stylized Females in 3DS Max
    Creating Stylized Females in Maya
    Creating Stylized Male Character Concepts in Photoshop
    Creating Stylized Males in Maya
    Creating Walk Cycles in 3DS Max
    Creating Walk Cycles in CINEMA 4D
    Creating Walk Cycles in Maya 2011
    Creating Walk Cycles in MotionBuilder 2012
    Creative Character Exploration-Aliens
    Creative Development - 3D for Illustration in Maya and Photoshop
    Creative Development - Advanced Car Rigging in 3ds Max
    Creative Development - Advanced Character Modeling in ZBrush and Photoshop
    Creative Development - Advanced HumanIK in Maya
    Creative Development - Aging Wood and Metal Textures in Photoshop
    Creative Development - Aircraft Modeling and Texturing Techniques in Maya and Silo
    Creative Development - Alien Concept Design in ZBrush with Justin Fields
    Creative Development - Animated Turntable Techniques in ZBrush and After Effects
    Creative Development - Animating Object Transitions in CINEMA 4D
    Creative Development - Artistic Character Modeling in 3ds Max
    Creative Development - Automotive Texturing and Rendering in Maya and Maxwell Render
    Creative Development - Baking Light Maps for Game Environments in Maya and mental ray
    Creative Development - Building Attractive Banner Ads in Flash and Photoshop
    Creative Development - Building Futuristic Armor in ZBrush
    Creative Development - Building Social Media Apps in Flash
    Creative Development - Character Concepting Workflows for Games in Photoshop
    Creative Development - Character Creation Pipeline in Maya and ZBrush
    Creative Development - Character Lighting for Guerrilla Production in Maya and NUKE
    Creative Development - Character Modeling Workflows with ZBrush and 3D Coat
    Creative Development - Cloth Sculpting Workflows in ZBrush
    Creative Development - Combining Procedural Animation and Rigid Body Dynamics in Houdini
    Creative Development - Compositing a Lunar Environment in After Effects and Maya
    Creative Development - Concepting a Cyborg in ZBrush
    Creative Development - Crafting Characters from Design to Composite in ZBrush and Maya
    Creative Development - Creating a Fantasy Dragon in ZBrush
    Creative Development - Creating a Gargoyle in 3ds Max and ZBrush
    Creative Development - Creating a Low Poly Game Character in Maya and Silo
    Creative Development - Creating a Matte Painting in 3ds Max with Vue xStream
    Creative Development - Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa
    Creative Development - Creating a Sci-Fi Hero in Maya 2013 and Silo 2.2
    Creative Development - Creating a Sci-Fi Villain in Maya and Silo
    Creative Development - Creating a Sea Creature in Maya and ZBrush
    Creative Development - Creating a Stylized House in 3ds Max 2011 and Photoshop CS5
    Creative Development - Creating an Assault Rifle in Maya
    Creative Development - Creating Exterior Visualizations in 3ds Max
    Creative Development - Creating Hologram Effects for Video in Maya and After Effects
    Creative Development - Creating Interior Visualizations in 3ds Max
    Creative Development - Creating Light Rigs in Maya
    Creative Development - Creating Long Hair Using FiberMesh in ZBrush
    Creative Development - Creating Procedural Rigs and Controlling Motion in Houdini
    Creative Development - Designing Scary Film Monsters in ZBrush
    Creative Development - Destroying Urban Environments in NUKEX
    Creative Development - Destruction Compositing Techniques in NUKEX
    Creative Development - Dinosaur Reconstruction in ZBrush
    Creative Development - EcoSystems in Vue with Scott McEwan
    Creative Development - Enhanced IK Animal Rigging
    Creative Development - Environment Concepts for Characters in Photoshop
    Creative Development - Exploring Mental Ray Materials in Maya
    Creative Development - Facial Tracking in 3DEqualizer and Maya
    Creative Development - Game Character Creation in 3ds Max and ZBrush
    Creative Development - Guerilla Lighting and Rendering Tactics in Maya
    Creative Development - Guerrilla Commercial Design Concept in Maya
    Creative Development - Hair Dynamics in CINEMA 4D
    Creative Development - Hard Surface Modeling Workflows in 3ds Max
    Creative Development - Lighting and Shading in V-Ray for Maya
    Creative Development - Look Development for Visual Effects in Maya
    Creative Development - L-systems for trees in Houdini
    Creative Development - Mixed Modeling Techniques in 3ds Max 2012
    Creative Development - Modeling a Character for 3D Printing in ZBrush with Peter Minister
    Creative Development - Modeling a Cowgirl Character in Maya and Silo
    Creative Development - Modeling a Detailed Ship in Maya
    Creative Development - Modeling a Fantasy Character in Maya
    Creative Development - Modeling a Female Character for Animation in Maya
    Creative Development - Modeling a Human Marionette in Softimage and ZBrush
    Creative Development - Modeling a Mech Robot in ZBrush
    Creative Development - Modeling a Sci-Fi City in 3ds Max
    Creative Development - Modeling Creature Concepts in ZBrush
    Creative Development - Modeling Exterior Scenes in Maya
    Creative Development - Monster Sculpting Techniques in ZBrush
    Creative Development - Motion Flow Rigging in Maya with Farley Chery
    Creative Development - NUKE Gizmos for Guerrilla Production
    Creative Development - Painting a Fantasy Environment in Photoshop
    Creative Development - Painting Over a 3D Model for Vehicle Design in Photoshop
    Creative Development - Photorealistic Nighttime Water Shading and Rendering in Maya & Modo
    Creative Development - Photorealistic Shading and Rendering in Maya and modo
    Creative Development - Photorealistic Soap Bubble Shader Development in RenderMan for Maya
    Creative Development - Photorealistic Time-Lapse Animation and Rendering in Maya and modo
    Creative Development - Photoshop Illustrative and Realistic Rendering Processes
    Creative Development - Procedural Texturing in Maya and V-Ray
    Creative Development - Rapid Concept Art Techniques in Photoshop and ZBrush with Ismail Wamala
    Creative Development - Realistic Fire and Sparks in Maya
    Creative Development - Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray
    Creative Development - Real-Time Vehicle Creation in Maya and Silo
    Creative Development - Rendering a Cowgirl Character in Maya and Photoshop
    Creative Development - Rendering a Photorealistic Female in 3ds Max
    Creative Development - Rendering Interiors in 3ds Max and Maxwell Render
    Creative Development - Rigging and Animating 2D Characters in After Effects
    Creative Development - Rigging and Animation Workflows Using CAT in 3ds Max
    Creative Development - Scenic Environment Creation in Vue
    Creative Development - Sci-Fi Set Modeling in Maya with Ashish Dani
    Creative Development - Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush
    Creative Development - Sculpting a Creature Bust in ZBrush
    Creative Development - Sculpting a Digital Maquette in ZBrush
    Creative Development - Sculpting a Fantasy Monster in ZBrush and Softimage
    Creative Development - Sculpting Alien Concepts in ZBrush
    Creative Development - Sculpting Anatomy Using ZBrush Mannequins
    Creative Development - Sculpting Character Props in ZBrush
    Creative Development - Sculpting Models for Illustration in ZBrush
    Creative Development - Speed Sculpting a Cartoon Head in ZBrush
    Creative Development - Speed Skinning Techniques in Maya
    Creative Development - Still Life Texturing in Mudbox
    Creative Development - Subsurface Scattering Shaders in Maya and mental ray
    Creative Development - Texturing a Realistic Human in Maya and ZBrush with Cory Cosper
    Creative Development - Texturing Techniques in UVLayout and Maxwell Render
    Creative Development - Toon Image Creation in Maya and ZBrush
    Creative Development - Transformation Motion Graphics in Maya and After Effects
    Creative Development - Using HDR Images for 3D Lighting in Maya
    Creative Development - Using Hybrido to Create Photorealistic Chocolate in RealFlow
    Creative Development - Vehicle Animation Dynamics in Maya
    Creative Development - Viscous Liquids in RealFlow and CINEMA 4D with William Salas
    Creative Development - Voronoi Dynamic Fracturing in Houdini
    Creative Development - V-Ray for CINEMA 4D
    Creative Development - Zombie Concept Illustration in Photoshop
    Creature Creation in CINEMA 4D R14
    Creature Texturing in MARI
    Curve-based Facial Rigging in Maya 2011
    Custom Characters in CryENGINE
    Customizable Characters in Unity
    Demystifying Keyframe Interpolation in After Effects
    Depth-Based Compositing in After Effects
    Designing a Game Boss in Photoshop CS6
    Designing a Two Color T-Shirt in Illustrator CS5
    Designing Album Artwork in Photoshop
    Designing Appealing Cartoon Characters in Photoshop
    Designing Otherworldly Creatures in Photoshop CS6
    Designing Transforming Robot Concepts in Photoshop
    Detailing and Aging Props in Mudbox
    Detailing Next-Gen Characters in ZBrush
    Digital Painting - Arms and Hands
    Digital Painting - Contrasting Elements for Portraiture
    Digital Painting Facial Features
    Digital Painting Human Profile and Figure
    Digital.Tutors.Beginners.Guide.to.Animation.in.Softimage-iNKiSO
    Digital.Tutors.New.Features.in.MARI.1.3-iNKiSO
    Digital_Tutors_-_Introduction_to_Procedural_ICE_Modeling_in_Softimage_2012
    Drawing Expressions for a Stylized Character in Photoshop
    Drawing Facial Features
    Drawing Female Proportions and Surface Anatomy
    Drawing Life Through Line and Form in Photoshop CS6
    Drawing Manga Anatomy and Poses in Photoshop
    Drawing Manga Faces and Heads in Photoshop
    Drawing Phoneme Mouth Expressions in Photoshop
    Drawing Rock Formations in Photoshop
    Dynamic Simulations with RealFlow4
    Elements of Graphic Design
    Energizing Your Logos with 3D Animation in Photoshop
    Enhancing Rigs with Maya Muscle
    Enhancing Your Concepts with Textures in Photoshop
    Environment Modeling Concepts in 3ds Max
    Environment Modeling Concepts in Maya
    Environment Techniques in Mudbox
    Envisioning Your Fantasy Characters Through Photo Manipulation
    Essential Strategies for Hand Painting Textures in MARI
    Establishing a Solid Foundation in Mari
    Exaggerated Facial Expressions Using Zbrush and Maya
    Exaggerated Facial Modeling And ZBrush
    Exploring Animation in Maya 2011 - Animating a Swinging Character
    Exploring Animation Principles in 3ds Max 2011 - Appeal
    Exploring Animation Principles in 3ds Max 2011 - Arcs
    Exploring Animation Principles in 3ds Max 2011 - Climbing a Wall
    Exploring Animation Principles in 3ds Max 2011 - Exaggeration
    Exploring Animation Principles in 3ds Max 2011 - Pose to Pose and Straight Ahead
    Exploring Animation Principles in 3ds Max 2011 - Secondary Action
    Exploring Animation Principles in 3ds Max 2011 - Squash and Stretch
    Exploring Animation Principles in 3ds Max 2011 - Through and Overlapping
    Exploring Animation Principles in Maya 2011 - Ease In and Ease Out
    Exploring Animation Principles in Maya 2011 - Staging
    Exploring Maya Hair
    Exploring NURBS in Maya 2012
    Exploring.Animation.Principles.in.Maya.2011.Timing.and.Spacing
    Exterior Rendering Techniques with Mental Ray and 3ds Max
    Exterior Rendering Techniques with mental ray and Maya
    Facial Animation and Lip Sync in Maya
    Facial Animation in Maya
    Facial Retouching and Manipulation in Photoshop CS6
    Facial Rigging in 3ds Max 2012
    Facial Rigging in CINEMA 4D
    Facial Rigging in Maya
    Facial Rigging in Softimage
    Fiber Techniques in Zbrush
    FiberMesh Integration with ZBrush
    Finishing a 3D Image in Photoshop CS5
    Finishing a Car Animation Render in Maya and Composite
    Flash And Maya Integration
    Foundational Elements of Art for the Rest of Your Life
    Freeze Motion Photography
    Fundamentals - Dynamics Particles And Fields
    Fundamentals of Caricature Drawing in Photoshop
    Fundamentals of Color Theory
    Fundamentals of Digital Drawing
    Fundamentals of Maya - UV Layout
    Fundamentals of Perspective Drawing
    Fundamentals of RealWave in RealFlow
    Fundamentals of Rigid Body Dynamics in Houdini
    Fundamentals of Typography
    Game Prop Workflows in Maya and Marmoset Toolbag
    Getting Started with BodyPaint 3D
    Getting Started with Composite 2011
    Getting Started with Digital Painting in Photoshop CS5
    Getting Started with Fur Tools in Houdini
    Getting Started with InDesign CS5
    Getting Started with mocha for After Effect
    Getting Started With TopoGun
    Getting Started with UVs in 3DS Max 2011
    Getting Started with.AutoDesk Toxik 2010
    Grayscale Shading and Non-Destructive Coloring Techniques for Photoshop Artists
    Hard Surface Techniques in ZBrush 4R5
    Illustrating a Vintage Horror Film Poster in Photoshop and ZBrush
    Illustrating Form and Folds for Clothing in Photoshop CS6
    Image-Based Keyer in NUKE 6.2
    Improving Typographic Proficiency for Graphic Design
    'Infiltrator' Production Pipeline Volume 1 - Concept Design & Storyboarding
    'Infiltrator' Production Pipeline Volume 2 - Modeling
    'Infiltrator' Production Pipeline Volume 3 - Rigging
    'Infiltrator' Production Pipeline Volume 4 - Match Moving
    'Infiltrator' Production Pipeline Volume 5 - Animation
    'Infiltrator' Production Pipeline Volume 6 - Rendering
    'Infiltrator' Production Pipeline Volume 7 - Compositing in NUKE
    Inking Comic Art in Illustrator
    Integrating a Character with a Logo in Illustrator
    Integrating Titles with Footage in After Effects
    Interior Rendering Techniques with mental ray and 3ds Max
    Intro To Tracking In Nuke
    Introduction to 3D in After Effects
    Introduction to 3D in Nuke
    Introduction to 3ds Max 2011
    Introduction to 3ds Max 2013
    Introduction to After Effects for Motion Designers
    Introduction to Animation in 3ds Max
    Introduction to Animation in CINEMA 4D
    Introduction To Animation In Maya
    Introduction to Animation in XSI
    Introduction to C# in Unity
    Introduction to Camera Animation in 3ds Max
    Introduction to Camera Animation in Maya 2011
    Introduction to Camera Tracking in Nuke 6X
    Introduction to Camera Tracking in NukeX
    Introduction to CAT in 3ds Max
    Introduction to Character Rigging in 3DS Max 2010
    Introduction to Character Rigging in Maya 2011
    Introduction to CINEMA 4D R14
    Introduction to CryENGINE
    Introduction to Dynamics in Houdini
    Introduction To Dynamics In Maya
    Introduction to Fluid Containers in Maya
    Introduction To Fluids In Houdini
    Introduction to Houdini 9
    Introduction To Hypershade
    Introduction to ICE strands in Softimage
    Introduction to InDesign CS5
    Introduction to Lighting in 3ds Max 2013
    Introduction to Lighting in CINEMA 4D
    Introduction to Lighting in Maya 2012
    Introduction to Lighting in Softimage 2012
    Introduction to MassFX in 3ds Max 2012
    Introduction to MatchMover
    Introduction to Maya - 2nd Edition
    Introduction to Maya 2011
    Introduction to Maya 2012
    Introduction to Maya 2013
    Introduction to Maya Animation - Walk Cycle
    Introduction To Maya Muscle
    Introduction To Maya nCLOTH
    Introduction To Maya Paint Effects
    Introduction To Maya V2012 Second Edition Bookware
    Introduction To Mel
    Introduction to Mental Ray in 3ds Max
    Introduction to mental ray in 3ds Max 2013
    Introduction to mental ray in Maya 2009
    Introduction to mental ray in Softimage 2012
    Introduction to Modeling in 3ds Max
    Introduction to Modeling in 3ds Max 2012
    Introduction to Modeling in CINEMA 4D
    Introduction to Modeling in Maya
    Introduction to Modeling in Maya 2012
    Introduction to MoGraph in CINEMA 4D
    Introduction to MotionBuilder 2009
    Introduction to MotionBuilder 2012
    Introduction To Mudbox 2009
    Introduction to Mudbox 2012
    Introduction to nCloth in Maya
    Introduction to Object Styles in InDesign CS5
    Introduction to Particle Flow in 3ds Max
    Introduction to Photoshop CS5
    Introduction to Photoshop CS6
    Introduction to Physics in MotionBuilder
    Introduction to Procedural ICE Modeling in Softimage 2012
    Introduction to Python Scripting in NUKE
    Introduction to RealFlow 2012
    Introduction to Rendering in Maya 2011
    Introduction to Renderman For Maya
    Introduction to Renderman For Maya 2.0
    Introduction to Rigging 3ds Max
    Introduction to Rigging in 3ds Max
    Introduction to Rigging in Maya
    Introduction to Rigging in Maya 2012
    Introduction to Rigging in XSI
    Introduction to Scripting in Unity
    Introduction To Shave And A Haircut For Maya
    Introduction to Softimage 2012
    Introduction to Table and Cell Styles in InDesign CS5
    Introduction to the RotoPaint Node in Nuke 6.0
    Introduction to Tracking in After Effects
    Introduction to UDK
    Introduction to Unity
    Introduction to V-Ray for Maya 2011
    Introduction to Vue
    Introduction To XSI 7
    Introduction to ZBrush
    Introduction_to_Paragraph_Styles_and_Character_Styles_in_InDesign_CS5
    Keys to Amazing Graphic Design Layouts
    Kit Bashing a Mech Soldier Concept in Photoshop
    Light and Color Study - Night Scene
    Lighting in CryENGINE
    Linear Workflow Rendering Strategies in 3ds Max
    Linear Workflow Rendering Strategies in Softimage
    Linear.Workflow.Rendering.Strategies.in.Maya.2012
    Logo Workshop - The Angry Taco
    Low Polygon Texturing in MARI
    MARI Filter Reference Library
    MARI Shader Module Reference Library
    Mari Texture Projection Techniques in Mari
    Mastering Displacement Maps in Maya 2012
    Mastering Maya Render Nodes
    Material Creation Workflows in 3ds Max
    Material Creation Workflows in CryENGINE
    Materials in Vue
    Maximizing Your Wacom Device for MARI
    Maximizing Your Wacom Device for Maya
    Maximizing Your Wacom Device for Mudbox
    Maximizing Your Wacom Device for ZBrush
    Maya Animation Reference Library - Animate Menu
    Maya Animation Reference Library - Birds
    Maya Basics
    Maya In Production - Vol.1 Of 5 - Pre-Production
    Maya In Production - Vol.2 Of 5 - Advanced Modelling
    Maya In Production - Vol.3 Of 5 - Advanced Texturing
    Maya In Production - Vol.4 Of 5 - Advanced Riggin
    Maya In Production - Vol.5 Of 5 - Animation
    Maya Modeling Reference Library - Create UVs
    Maya Modeling Reference Library - Edit Mesh
    Maya Modeling Reference Library - Edit UVs
    Maya Modeling Reference Library - Mesh
    Maya Modeling Reference Library - Normals
    Maya Modeling Reference Library - Proxy
    Maya Modeling Techniques - Automotive
    Maya Modeling Techniques - Interiors
    Maya Modeling Techniques - Werewolves
    Maya Particles and Fields
    Maya Rendering Node Reference Library - General Utilities
    Maya Rendering Nodes Reference Library Assorted
    Maya Rigging Reference Library - Constrain Menu
    Maya Rigging Reference Library - Deformers
    Maya Rigging Reference Library - Skeleton Menu
    Maya to MotionBuilder Integration
    Maya Unlimited - Cloth
    Maya Unlimited - Fluids
    Maya Unlimited - Fluids Effects
    Maya Unlimited - Fur
    Maya Unlimited - Hair
    Melee_Weapon_Systems_in_Unity
    mental ray in Maya - Rendering Workflow
    mental ray Nodes in Maya
    mental ray Nodes Online Reference Library
    Mental Ray Production Shaders in Maya
    mental ray Rendering Techniques - Interiors
    mental ray Tips and Tricks
    mental ray Workflows in Maya - Final Gather
    mental ray Workflows in Maya - Global Illumination
    Mesh Insert Techniques in ZBrush
    Methods for Painting Realistic Skin Tones in Photoshop CS6
    MicroMesh Techniques in ZBrush
    Misc Maya Tutorials
    Modeler's Toolbox - Topology Tips
    Modeling a Character for Animation in 3ds Max
    Modeling a Character for Rigging and Animation in Softimage
    Modeling a Female Hero in ZBrush 4 and Maya 2012
    Modeling and Animating a Motion Graphics Opener in 3ds Max
    Modeling Architectural Destruction in Maya
    Modeling Cartoon Props in 3DS Max 2010
    Modeling Female Androids in Maya 2012
    Modeling for Product Visualization in CINEMA 4D
    Modeling Hard Surface Curvature in 3ds Max
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