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    Digital-Tutors - Introduction to 3ds Max 2013

    Posted By: Alexpal
    Digital-Tutors - Introduction to 3ds Max 2013

    Digital-Tutors - Introduction to 3ds Max 2013
    Duration: 14h 58m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo | 6.2 Gb
    Genre: eLearning | Level: Beginner | Language: English | Software used: 3ds Max 2013

    In this 3ds Max 2013 tutorial we'll cover a wide range of topics in order to get you quickly up to speed using 3ds Max 2013. You will be able to learn from several of the instructors here at Digital-Tutors as we go through many of the major parts of the software.
    We will start out by exploring the user interface and finding our way around 3ds Max. Then we will start to create our own custom model, a VTOL aircraft, using a number of powerful modeling tools. We will apply materials and textures and then take it through the process of rigging and animation. We will finish up by adding particle effects to the scene and rendering out a nice result.
    Once you are finished with this tutorial, you will have exposure to a wide range of disciplines in 3ds Max and be able to start working on your own projects and building on the knowledge you have gained.

    89 Lessons

    1. Introduction and project overview
    02:10
    2. 3ds Max interface overview
    13:26
    3. Viewport navigation in 3ds Max
    12:47
    4. Creating a project file directory
    07:17
    5. Handling 3d files in 3ds Max
    17:05
    6. Modifying render modes and making selections
    14:33
    7. Using the transform tools and sub-object modes
    15:28
    8. Modifying objects using modifiers
    13:53
    9. Grouping and parenting
    08:42
    Watch the full tutorial with a subscription »
    10. Modeling overview
    01:08
    11. Adding reference images
    11:42
    12. Building the fuselage using splines
    14:37
    13. Using multiple splines to build a spline cage
    12:12
    14. Finishing the fuselage
    15:33
    15. Creating the vents using box modeling techniques
    16:45
    16. Smoothing the vents
    07:24
    17. Building the wings
    17:51
    18. Finishing the wings
    16:58
    19. Modeling the fan enclosures
    11:26
    20. Modeling the fan blades
    13:52
    21. Finishing the fan assembly
    08:31
    22. Creating the tail wings
    16:12
    23. Modeling the aircraft interior
    07:39
    24. Modeling the seat
    15:19
    25. Modeling the cockpit console
    11:59
    26. Modeling the aircraft controls
    12:22
    27. Modeling the control base
    13:20
    28. Using symmetry and mirror
    10:35
    29. Modeling the gun turret
    17:48
    30. Modeling the pivot mechanics for the turret
    11:55
    31. Modeling the aircraft canopy
    14:01
    32. Modeling the landing gear
    12:56
    33. Modeling the landing mechanisms
    13:02
    34. Modeling the landing gear hydraulics
    14:32
    35. Making the final modifications
    10:44
    36. Setting up the landing pad
    14:47
    37. Materials overview
    00:51
    38. Adding simple materials
    09:53
    39. Applying multiple materials to an object
    09:47
    40. Unwrapping UV's
    13:09
    41. Applying texture maps
    05:12
    42. Using specialty maps
    04:49
    43. Exploring mental ray materials
    14:11
    44. Using the slate material editor
    09:52
    45. Projecting textures
    13:27
    46. Rigging overview
    00:55
    47. Building a control for the aircraft
    15:09
    48. The Schematic View
    08:04
    49. Organize the scene with layers
    09:42
    50. Creating custom parameters
    10:10
    51. Wiring parameters
    11:44
    52. Writing your first expression
    06:54
    53. Automating the aircraft's turbines with expressions
    05:39
    54. The Reaction Manager
    09:39
    55. Wrapping up our work on the landing gear
    10:09
    56. Working with bones in 3ds Max
    10:57
    57. Inverse Kinematics
    10:53
    58. Deforming surfaces with the Skin modifier
    04:45
    59. Animator-friendly rigs
    08:51
    60. Animation overview
    00:37
    61. The basics of animating in 3ds Max
    08:39
    62. More helpful keyframing tools
    10:24
    63. Editing keyframes on the Track Bar
    05:06
    64. The Curve Editor
    11:42
    65. Animating objects along a path
    12:00
    66. Starting on the flight sequence
    10:04
    67. Finalizing the aircraft's animation
    15:36
    68. Adding a shot camera
    08:54
    69. Wrapping up our work on the shot camera
    07:13
    70. Animating the fueling line
    13:14
    71. Finalizing the flight sequence / previewing animations in real-time
    08:50
    72. Dynamics overview
    00:55
    73. Creating particles in 3ds Max
    10:04
    74. Fine-tuning particle behavior
    10:19
    75. Creating particle collisions
    06:39
    76. Basic particle shading
    09:15
    77. Finalizing particle shading
    06:28
    78. Lighting and rendering overview
    01:14
    79. Overview of light types
    08:50
    80. Exploring basic light parameters
    06:53
    81. Switching the 3ds Max rendering engine
    02:27
    82. Rendering shadow maps
    08:28
    83. Rendering raytraced shadows
    05:52
    84. Applying a photographic environment to the scene
    06:26
    85. Using the 3ds Max skylight
    07:09
    86. Using mental ray materials
    09:21
    87. Finalizing mental ray materials
    15:42
    88. Changing 3ds Max object properties
    04:01
    89. Rendering the final sequence
    10:57
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    3ds_Max.Digital_Tutors_Introduction_to_3ds_Max_2013_2013.part05
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