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    Beginning Blender: Open Source 3D Modeling, Animation, and Game Design [Repost]

    Posted By: AlenMiler
    Beginning Blender: Open Source 3D Modeling, Animation, and Game Design [Repost]

    Beginning Blender: Open Source 3D Modeling, Animation, and Game Design by Lance Flavell
    Apress; 1 edition | December 29, 2010 | English | ISBN: 1430231262 | 448 pages | PDF | 16 MB

    A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path.

    Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.

    Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

    What you’ll learn

    How to create models using sculpt mode, extrusion modeling, and more
    Go beyond playing with color to learn procedural texturing and UV mapping
    How to use light and depth of focus to make are realistic-looking model
    Adding rigging and realistic animation
    Using the compositor for movie mixing and lip-syncing animations
    How to put the games engine and physics to work to create full-featured games
    Who this book is for

    This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set.

    Table of Contents

    History and Installation
    The Interface
    Modeling
    Lighting and Procedural Textures
    UV Mapping
    Curves and NURBS
    Basic Rigging and Animation
    Advanced Rigging
    Making Movies
    Particles and Physics
    The Game Engine
    Going Further
    Companies That Use Blender
    Blender and GPL Terms of Use
    GNU Public License
    OpenContent License



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