Computer Animation and Simulation ’97: Proceedings of the Eurographics Workshop in Budapest, Hungary, September 2–3, 1997 By Bobby Bodenheimer, Chuck Rose, Seth Rosenthal, John Pella (auth.), Prof. Dr. Daniel Thalmann, Ass. Prof. Dr. Michiel van de Panne (eds.)
1997 | 203 Pages | ISBN: 3211830480 | PDF | 17 MB
1997 | 203 Pages | ISBN: 3211830480 | PDF | 17 MB
The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, and quality, as demanded by animations used in feature films. This series of workshops provides a high-quality international forum for the exchange of new ideas related to the themes of character animation, simulation of dynamic natural phenomena, motion capture and analysis, physically-based modeling, behavioral animation, and visualization.

