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    3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting

    Posted By: AlenMiler
    3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting

    3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting by Ravi Conor
    English | 31 Aug 2017 | ISBN: 1975969308 | ASIN: B0759TWWPP | 738 Pages | AZW3 | 14.99 MB

    The 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting textbook is divided into two parts. Part A covers modeling whereas Part B covers shading and lighting techniques in 3ds Max 2018. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling, shading, and lighting in 3ds Max . This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for modeling, shading, and lighting surfaces.

    The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit.

    What are the main features of the book?

    * The book is written using 3ds Max 2018 in an easy to understand language.
    * Polygon and Spline modeling techniques covered.
    * All modifiers/deformers explained.
    * Shading, texturing, lighting, and UV mapping techniques covered.
    * 70+ Hands-on exercises [21 videos for Unit MT1] and practical tests to hone your skills.
    * Detailed coverage of tools and features.
    * Additional tips, guidance, and advice is provided.
    * Important terms are in bold face so that you never miss them
    * Support for technical aspect of the book.
    * 3ds Max/Photoshop files and textures used are available for download from the accompanying website.
    * Bonus hands-on exercises.
    * You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources.

    How This Book Is Structured?

    This book is divided into following units:

    Part A - Modeling

    Unit MI1 - Introduction to 3ds Max - I
    Unit MI2 - Introduction to 3ds Max - II
    Unit MM1 - Working with Geometric Primitives and Architectural Objects
    Unit MM2: Working with Polygons
    Unit MM3: Graphite Modeling Tools
    Unit MM4: Working with Shapes
    Unit MM5: Modifiers
    Unit MB: Bonus Hands-on Exercises

    Part B - Materials and Lights

    Unit MT1 - Creating Textures in Photoshop
    Unit MT2 - Material Editors
    Unit MT3 - Standard Materials and Maps
    Unit MT4 - Physical and Autodesk Materials
    Unit ML1 - Standard Lights
    Unit ML2 - Photometric Lights
    Unit ML3 - Sunlight and Daylight Systems
    Unit MBT - Bonus hands-on Exercises