Computer Graphics for Artists: An Introduction By Andrew Paquette
Publisher: S p r i n g e r 2008 | 270 Pages | ISBN: 1848001401 | PDF | 84 MB
Publisher: S p r i n g e r 2008 | 270 Pages | ISBN: 1848001401 | PDF | 84 MB
Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable The author was formerly Art Director at Sony Image Pictureworks, Art Director at Universal Studios, and Art Director at Heavy Iron Studios, and has contributed to many film and game projects including Spider-Man, Daredevil, Space Jam, Scooby-Doo and Night of a Thousand Frights.
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