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    Procedural 3D Modeling Using Geometry Nodes in Blender, 2nd Edition

    Posted By: yoyoloit
    Procedural 3D Modeling Using Geometry Nodes in Blender, 2nd Edition

    Procedural 3D Modeling Using Geometry Nodes in Blender
    by Lens, Siemen;Rodet, Robin;

    English | 2025 | ISBN: 1836203012 | 428 pages | True PDF | 41.86 MB


    Learn Blender 4.5 Geometry Nodes to create procedural models, dynamic environments, and physics-based simulations with an easy-to-follow node-based workflow
    Key Features

    Develop creative mathematical thinking to work on procedural projects in Blender 4.5 LTS
    Learn how to calculate and create your very own math-based physics simulations
    Find out how you can utilize Geometry Nodes to scatter objects randomly in a scene
    Purchase of the print or Kindle book includes a free PDF eBook

    Book Description

    Geometry Nodes are tools that enable you to manipulate and generate 3D geometry in a node-based workflow. In this updated edition, you’ll learn how to use the basic and intermediate features of Geometry Nodes that are essential for creating complex, physics-based simulations and animations in Blender 4.5 LTS.

    After an introduction to the Geometry Nodes system and its inner workings, you’ll learn about different node inputs and outputs, along with the basic nodes necessary for your Geometry Nodes projects. You’ll apply your newfound knowledge through exercises that involve modifying curves, meshes, text, and more, as well as work on a range of interesting projects, including creating a procedural plant, a brick wall generator, and a procedural LED panel to explore different aspects of node-based modeling. The concluding chapters take you through a brand-new addition to Geometry Nodes called the Simulation Zone, where you’ll create various physics simulations such as a procedural fountain and bugs crawling over objects using the Geometry Node editor.

    By the end of this book, you’ll be able to tackle minor to major Geometry Nodes issues with confidence and create complicated Geometry Nodes trees and complex physics simulations tailored to your needs.
    What you will learn

    Discover the different node inputs and outputs that Geometry Nodes have to offer
    Get to grips with the flow of the Geometry Nodes system
    Work with Geometry Nodes use cases through fun projects that advance with each chapter
    Link Geometry and Material node editors using Named Attributes
    Explore the flow of the Simulation Zone in Blender 4.5 LTS
    Create both simple and complex physics simulations mathematically
    Understand mathematical terms such as velocity, forces, collisions, and vectors
    Work with variables in your Geometry Nodes-based workflow

    Who this book is for

    If you are an aspiring CG artist, environment artist, or CG generalist looking to learn node-based using Geometry Nodes and simulation workflows, this book is for you. Knowledge of Blender fundamentals is required; for example, understanding the workflow of material nodes and being able to apply that knowledge to your projects. A basic grasp of physics concepts will also help you get the most out of the more complex, physics-driven projects covered in the book.
    Table of Contents

    An Introduction to Geometry Nodes
    Understanding the Functionality of Basic Nodes
    Must-Have Add-Ons for Building Node Trees
    Making Use of Node Primitives
    Distributing Instances onto a Mesh
    Working with the Spreadsheet in Blender
    Creating and Modifying Text in the Geometry Node Editor
    Editing Curves with Nodes
    Manipulating Mesh Using Geometry Nodes
    Creating a Procedural Plant Generator
    Creating a Procedural Brick Wall Generator
    Constructing a Procedural LED Panel
    Tips and Tricks for the Geometry Node Editor
    Troubleshooting the Most Common Problems in Geometry Nodes
    Introduction to the Simulation Zone

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