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    Mastering C++ Game Animation Programming: Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulka

    Posted By: yoyoloit
    Mastering C++ Game Animation Programming: Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulka

    Mastering C++ Game Animation Programming
    by Michael Dunsky

    English | 2025 | ISBN: 1835881920 | 545 pages | True/Retail PDF EPUB | 90.81 MB


    Develop a compact game-engine-like animation application in C++ using OpenGL 4 or Vulkan while learning advanced animation techniques step-by-step through hands-on implementation in this part-color guide
    Author’s Note

    If you've already read my first book, 'C++ Game Animation Programming,' and want to deepen your skills, this book is the next step. It’s designed for developers who are ready to dive into advanced animation techniques and bring fully immersive worlds to life.
    Key Features

    Learn how to build a game-engine-like skeleton application with modern graphics API
    Gain insights into compute shaders, visual selection, UI creation and visual programming, configuration file handling, collision detection, behavior controls, and more
    Create your own virtual world with naturally acting inhabitants
    Purchase of the print or Kindle book includes a free PDF eBook

    Book Description

    With two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer, Michael Dunsky will guide you through the intricacies of character animation programming. to tackle common challenges developers face in creating sophisticated, efficient, and visually appealing character animations.

    It shows you how to use the Open Asset Import Library for easy 3D model loading and explore a 3D engine by optimization by offloading computations from the CPU to the GPU. You’ll learn how to implement visual selection and extended camera handling techniques, as well as separating your application into edit and simulation modes. You’ll understand how to store configurations to continue building your virtual world piece by piece. As you work on creating an engine-like application, covering collision detection and inverse kinematics, you’ll discover how to bring your character to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you’ll craft truly immersive and responsive NPCs, load real game maps, and use navigation algorithms to roam freely in complex environments.

    By the end of the book, you’ll be skilled at designing own interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.
    What you will learn

    Understand the basics of the Open Asset Import Library
    Animate thousands of game characters
    Extend ImGui with more advanced control types
    Implement simple configuration file handling
    Explore collision detection between 3D models and world objects
    Combine inverse kinematics and collision detection
    Work with state machines, behavior trees, and interaction
    Implement navigation in unknown terrain

    Who this book is for

    This book is for experienced C++ developers, game programmers, and character animators who already have a basic knowledge of character animation but are curious to learn more. The book assumes advanced C++ knowledge and is ideal for those eager to delve into advanced animation techniques and create interactive virtual worlds.

    For more quality books vist My Blog.


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