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    Photorealistic Materials and Textures in Blender Cycles: Create impressive production-ready projects

    Posted By: yoyoloit
    Photorealistic Materials and Textures in Blender Cycles: Create impressive production-ready projects

    Photorealistic Materials and Textures in Blender Cycles
    by Belec, Arijan;

    English | 2023 | ISBN: 1805129635 | 394 pages | True PDF | 44.78 MB




    Master texturing and rendering to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realism
    Key Features

    Understand the underlying workings in Blender that allow the creation of materials and textures
    Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles
    Purchase of the print or Kindle book includes a free PDF eBook

    Book Description

    Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.

    The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.

    By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
    What you will learn

    Create realistic materials in Blender using material nodes
    Understand physically based rendering (PBR) materials to create high-quality textures
    Complete a 3D model design with materials by correctly mapping textures
    Harness Blender’s texture painting features to create custom textures
    Create realistic lighting and HDRI environments for your models
    Control, animate, and optimize the 3D camera to prepare your scenes
    Render your scenes into beautiful artwork

    Who this book is for

    If you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.
    Table of Contents

    Creating Materials in Blender
    Introducing Material Nodes
    Mapping Images with Nodes
    Achieving Realism with Texture Maps
    Generating Texture Maps with Cycles
    Creating Bumpy Surfaces with Displacement Maps
    UV-Unwrapping 3D Models for Texturing
    Baking Ambient Occlusion Maps
    Introducing Texture Painting
    Creating Photorealistic Textures on a 3D Model
    Lighting a Scene in Cycles
    Creating Photorealistic Environments with HDRIs
    Preparing the Camera for Rendering
    Rendering with Cycles



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