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    Learning Design Patterns with Unity: Learn the secret of popular design patterns while building fun, efficient games in Unity

    Posted By: yoyoloit
    Learning Design Patterns with Unity: Learn the secret of popular design patterns while building fun, efficient games in Unity

    Learning Design Patterns with
    Unity
    by Harrison Ferrone

    English | 2024 | ISBN: 180512028X | 677 pages | True/Retail PDF EPUB | 44.28 MB




    Build optimized games & elevate your skills with popular software design patterns in Unity 2023 and C#!

    Purchase of the print or Kindle book includes a free eBook in PDF format
    Key Features

    Craft engaging Unity 2023 games while mastering design patterns like Singleton, Object Pool, and more
    Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment
    Go beyond basic design pattern usage and learn to customize and extend them for your unique game design needs

    Book Description

    Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.

    By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.
    What you will learn

    Implement a persistent game manager using the Singleton pattern
    Spawn projectiles efficiently with Object Pooling for optimized performance
    Build a flexible crafting system using the Factory Method pattern
    Design an undo/redo system for player movement with the Command pattern
    Implement a state machine to control a two-person battle system
    Modify existing character objects with special abilities using the Decorator pattern

    Who this book is for

    This book is your perfect companion if you're a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended.
    Table of Contents

    Priming the System
    Managing Access with the Singleton Pattern
    Spawning Enemies with the Prototype Pattern
    Creating Items with the Factory Method Pattern
    Building a Crafting System with the Abstract Factory Pattern
    Assembling Support Characters with the Builder Pattern
    Managing Performance and Memory with Object Pooling
    Binding Actions with the Command Pattern
    Decoupling Systems with the Observer Pattern
    Controlling Behavior with the State Pattern
    Adding Features with the Visitor Pattern
    Swapping Algorithms with the Strategy Pattern
    Making Monsters with the Type Object Pattern
    Taking Data Snapshots with the Memento Pattern
    Dynamic Upgrades with the Decorator Pattern
    Converting Incompatible Classes with the Adapter Pattern
    Simplifying Subsystems with the Façade Pattern
    Generating Terrains with the Flyweight Pattern
    Global Access with the Service Locator Pattern
    The Road Ahead



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