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    Blender 3D Asset Creation for the Metaverse: Unlock endless possibilities with 3D object creation, including metaverse

    Posted By: yoyoloit
    Blender 3D Asset Creation for the Metaverse: Unlock endless possibilities with 3D object creation, including metaverse

    Blender 3D Asset Creation
for the Metaverse
    by Vinicius Machado Venâncio

    English | 2023 | ISBN: 1801814325 | 482 pages | True/Retail PDF EPUB | 131.58 MB


    Take your 3d modeling skills to the next level by learning each part of the process in depth and putting it into practice to create professional assets and believable characters for your games and metaverse worlds
    Key Features

    Discover an optimized workflow for crafting game and the metaverse assets
    Learn shortcuts to make the creation process smooth and quick
    Generate a versatile 3D model suitable for various purposes

    Book Description

    If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse.

    Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines.

    By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
    What you will learn

    Model game and metaverse 3D assets starting with primitive shapes
    Optimize the modeled asset for maximum rendering performance
    Texture the asset with PBR image textures, real life images and/or procedural textures
    Bake the resulting texture to a single image for the textures to work in the metaverse and in any given program
    Learn tips about human anatomy to make believable characters and avatars
    Learn the differences in workflow for organic and non-organic asset 3D modeling
    Understand the importance of reference for any type of work, especially characters

    Who this book is for

    Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.

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