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Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks

Posted By: roxul
Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks

Sandra Schamroth Abrams, "Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks"
English | ISBN: 1800715064 | 2021 | 131 pages | EPUB | 8 MB

The authors explain how videogames and learning work together through a feedback loop involving the ways players get feedback from the game, other players, and other resources to manage their own learning and actions in games, and they show how librarians can offer, support, refine, and expand their understanding of library-based events and programming designed for youth videogame play. They discuss the importance of studying youth videogaming activities in library spaces, the concept of the feedback loop, and theories of learning that explain how gamers' meaning-making occurs in the feedback loop; how specific features and video games support iterative meaning-making experiences; how videogaming in the library emphasizes the connection between library-based activities and youth meaning-making, as well as validates the library as a contemporary community resource, using two library examples; youth interaction in general videogame spaces and library videogame spaces and how the feedback loop impacts meaning-making and can help generate learning opportunities; the role of librarians in collaborating with youth to create programming focused on iterative and interest-driven practices; and the future of video gaming in libraries and how librarians can promote intergenerational videogaming, support the introduction of videogame programming at other libraries, and increase access to programming. Distributed in North America by Turpin Distribution. Annotation ©2021 Ringgold, Inc., Portland, OR (protoview.com)
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