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    Learning C# by Developing Games with Unity 2020, 5th Edition [Repost]

    Posted By: readerXXI
    Learning C# by Developing Games with Unity 2020, 5th Edition [Repost]

    Learning C# by Developing Games with Unity 2020 : An Enjoyable and Intuitive Approach to Getting Started with C# Programming and Unity, 5th Edition
    by Harrison Ferrone
    English | 2020 | ISBN: 1800207808 | 356 Pages | PDF | 41 MB

    Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.

    This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.

    By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.

    What you will learn

    Discover easy-to-follow steps and examples for learning C# programming fundamentals
    Get to grips with creating and implementing scripts in Unity
    Create basic game mechanics such as player controllers and shooting projectiles using C#
    Understand the concepts of interfaces and abstract classes
    Leverage the power of the latest C# features to solve complex programming problems
    Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
    Explore the basics of artificial intelligence (AI) for games and implement them to control enemy behavior

    If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prior experience in programming or Unity is not required.


    If you want to support my blog, then you can buy a premium account through any of my files (i.e. on the download page of my book). In this case, I get a percent of sale and can continue to delight you with new books!