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    Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications (Repost)

    Posted By: step778
    Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications (Repost)

    Fedor G. Pikus, "Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications"
    English | 2019 | pages: 499 | ISBN: 1788832566 | PDF | 3,6 mb

    A comprehensive guide with extensive coverage on concepts such as OOP, functional programming, generic programming, and STL along with the latest features of C++
    Key Features
    - Delve into the core patterns and components of C++ in order to master application design
    - Learn tricks, techniques, and best practices to solve common design and architectural challenges
    - Understand the limitation imposed by C++ and how to solve them using design patterns
    Book Description
    C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation.
    The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen."
    By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
    What you will learn
    - Recognize the most common design patterns used in C++
    - Understand how to use C++ generic programming to solve common design problems
    - Explore the most powerful C++ idioms, their strengths, and drawbacks
    - Rediscover how to use popular C++ idioms with generic programming
    - Understand the impact of design patterns on the program's performance
    Who this book is for
    This book is for experienced C++ developers and programmers who wish to learn about software design patterns and principles and apply them to create robust, reusable, and easily maintainable apps.
    Table of Contents
    - An introduction to Inheritance and polymorphism
    - Class and function templates
    - Memory ownership
    - Swap - from simple to subtle
    - A Comprehensive Look at Resource Acquisition is Initialization (RAII)
    - Type Erasure
    - SFINAE and Overload Resolution Management
    - The Curiously Recurring Template Pattern
    - Named Arguments and Method Chaining
    - Local Buffer Optimization
    - Scopeguard
    - Friend Factory
    - Virtual Constructors and Factories
    - The Template Method Pattern and the Non-Virtual Idiom
    - Singleton: a Classic OOP Pattern
    - Policy-based design
    - Adaptors and Decorators
    - Visitor and multiple dispatch

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