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    Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17

    Posted By: Grev27
    Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17

    Mickey MacDonald, "Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17"
    English | ISBN: 1788629221 | 2018 | EPUB | 344 pages | 4,8 MB

    High-end game development with advanced C++ 17 programming techniques

    Key Features
    Make the best use of object-oriented capabilities of C++ to develop high-end games
    Create reusable C++ libraries and editor tools for your game
    Series of example projects demonstrating advanced techniques to build games of any genre

    Book Description
    Although many languages are now being used to develop games, C++ remains the standard for professional development. The majority of professional libraries and toolchains are still built using C++. The primary goal of this book is to teach you how to harness the power of the language and provide you with the ability to build high-quality games.

    To begin, you will be presented with, an overview of popular development methodologies, and a short guide to updated features of the C++ 17 standard. You will learn how to leverage existing libraries such as OpenGL and the STL (standard library) to build complex systems. Throughout the journey, you will also build a set of C++ 17 compatible libraries that can be reused in your own development projects. In the last half of the book, you will work with demos designed to introduce you to advanced rendering techniques, interactive physics, advanced AI techniques, and even multiplayer game concerns with modern networks.

    What you will learn
    Work and communicate effectively in the modern games industry
    Develop simple and advanced gameplay systems
    How to leverage the standard core C++ libraries
    Use modern real-time rendering techniques to achieve immersive 3D visuals
    Achieve a narrative-driven game experience using a variety of data management techniques
    Implement scripting using LUA
    Learn AI algorithms and concepts for handling motion, behavior, and decision making
    Implementation of the OpenGL, Bullet Physics, GLM, SteamVR and other common libraries
    Who This Book Is For
    This book is intended for aspiring game developers who are proficient in C++ 17 programming and are interested in developing professional games with C++.17

    Table of Contents
    C++ for game development
    Core Library Creation
    Asset Pipeline Management
    Building gameplay systems
    Developing Toolchain
    Advanced Rendering
    Advacned gameplay systems
    Artificial Intelligence
    Networking
    Multiplayer
    Virtual Reality