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    Unity 2018 Shaders and Effects Cookbook

    Posted By: AlenMiler
    Unity 2018 Shaders and Effects Cookbook

    Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes by John P. Doran
    English | 29 Jun. 2018 | ISBN: 1788396235 | 392 Pages | EPUB | 17.95 MB

    Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018

    Key Features
    Learn the secrets of creating AAA quality shaders without writing long algorithms
    Master shader programming through easy-to-follow examples
    Create stunning visual effects that can be used in 3D games

    Book Description
    Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.

    Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.

    This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system.

    With this book, what seems like a dark art today will be second nature by tomorrow.

    What you will learn
    Understand physically based rendering to fit the aesthetic of your game
    Write shaders from scratch in ShaderLab and HLSL/Cg
    Combine shader programming with interactive scripts to add life to your materials
    Design efficient shaders for mobile platforms without sacrificing their realism
    Use state-of-the-art techniques, such as volumetric explosions and fur shading
    Master the math and algorithms behind the most used lighting models
    Understand how shader models have evolved and how you can create your own

    Who This Book Is For
    Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.

    Table of Contents
    Post Processing Stack
    Creating your First Shader
    Surface Shaders and Texture Mapping
    Understanding Lighting Models
    Physically Based Rendering
    Vertex Functions
    Fragment Shaders and Grab Passes
    Mobile Shader Adjustments
    Screen Effects with Unity Render Textures
    GAMEPLAY AND SCREEN EFFECTS
    ADVANCED SHADING TECHNIQUES
    Shader Graph