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    Unity 5.x By Example

    Posted By: Willson
    Unity 5.x By Example

    Alan Thorn, "Unity 5.x By Example"
    English | 2016 | ISBN: 1785888382 | 402 pages | EPUB | 49.5 MB


    Key Features
    The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x
    Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide
    Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book
    Book Description
    Unity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.

    Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.

    What you will learn
    Understand core Unity concepts, such as game objects, components, and scenes
    Learn level design techniques for building immersive and interesting worlds
    Learn to make functional games with C# scripting
    Use the toolset creatively to build games of different themes and styles
    Learn to handle player controls and input functionality
    Dive into the process of working with terrains and world-creation tools
    Import custom content into Unity from third-party tools, such as Maya and Blender
    Get to grips with making both 2D and 3D games

    Table of Contents
    The Coin Collection Game – Part 1
    Project A – the Collection Game Continued
    Project B – the Space Shooter
    Continuing the Space Shooter
    Project C – a 2D Adventure
    Continuing the 2D Adventure
    Project D – Intelligent Enemies
    Continuing with Intelligent Enemies

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