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    Unity 5.x Game Development Blueprints

    Posted By: Willson
    Unity 5.x Game Development Blueprints

    John P. Doran, "Unity 5.x Game Development Blueprints"
    English | 2016 | ISBN: 1785883119 | 428 pages | EPUB | 49.1 MB


    Key Features
    Unleash the power of C# coding in Unity and the state of the art Unity rendering engine.
    Through this unique project-based approach, you will create 7-8 action-packed games from scratch.
    This assortment of games will take you on a fun-filled journey of becoming a full-fledged Unity game developer.

    Book Description
    This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we'll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.

    Through this book, you'll develop a complete skillset with the Unity toolset. Using the powerful C# language, we'll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer

    What you will learn
    Find out how to create exciting and interactive games using GUIs
    Prepare animations to be imported and exported
    Personalize your animation game with Unity's advanced animation system
    Work with different animation assets and components
    Customize the game by modifying the player properties and creating exterior environments
    Create, visualize, and edit animated creatures
    Familiarize yourself with best practices for Unity 5.x animation using iTween
    Design character actions and expressions
    Customize your game and prepare it for playin

    Table of Contents
    2D Twin-stick Shooter
    Creating GUIs
    GUIs Part 2 – Clicker Game
    Mobile Endless Game – Procedural Content
    Shooting Gallery – Working with Animations and Tweens
    Side-scrolling Platformer
    First Person Shooter Part 1 – Creating Exterior Environments
    First-person Shooter Part 2 – Creating Interior Environments
    First Person Shooter Part 3 – Implementing Gameplay and AI
    Building an In-Game Level Editor
    Finishing Touches

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