Tags
Language
Tags
November 2025
Su Mo Tu We Th Fr Sa
26 27 28 29 30 31 1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 1 2 3 4 5 6
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Learning Cocos2d-JS Game Development

    Posted By: interes
    Learning Cocos2d-JS Game Development

    Learning Cocos2d-JS Game Development by Emanuele Feronato
    English | 2015 | ISBN: 1784390070 | 188 pages | PDF | 2 MB

    Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS
    About This Book
    • Create HTML5 games running both on desktop and mobile devices, played with both mouse and touch controls
    • Add advanced features such as realistic physics, particle effects, scrolling, tweaking, sound effects, background music, and more to your games
    • Build exciting cross-platform games and build a memory game, an endless runner and a physics-driven game
    Who This Book Is For
    If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.
    In Detail
    Whether you are new to game development or an experienced developer, you will be surprised by how easy it is to create HTML5 cross-platform games with Cocos2d-JS. In this book, you will use JavaScript to create spectacular and exciting games of different genres.
    Without any dreary theory, which often discourages technical book readers, each chapter will guide you through the creation of different games, each packed with new and exciting features.
    You will begin by learning the basics of a cross-platform game. You'll also learn to animate, rotate, scroll, and tween sprites. You will learn to make your game more enticing by adding your own special touch using features such as music, sound effects, and physics. You'll also learn to protect, sitelock, export, and publish the games you have created. By the end of the book, you'll have created a complete cross-platform game right from scratch, featuring leader boards and third-party adverts, complete with the final polish every game should require.