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    Game Programming Using QT

    Posted By: Grev27
    Game Programming Using QT

    Witold Wysota, Lorenz Haas, "Game Programming Using QT"
    English | ISBN: 1782168877 | 2016 | PDF/EPUB/MOBI | 512 pages | 5 MB/8 MB/13 MB

    A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

    About This Book

    Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt
    Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games
    Learn Qt with the help of many sample games introduced step-by-step in each chapter

    Who This Book Is For

    If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory.

    What You Will Learn

    Install Qt on your system
    Understand the basic concepts of every Qt game and application
    Develop 2D object-oriented graphics using Qt Graphics View
    Build multiplayer games or add a chat function to your games with Qt's Network module
    Script your game with Qt Script
    Program resolution-independent and fluid UI using QML and Qt Quick
    Control your game flow as per the sensors of a mobile device
    See how to test and debug your game easily with Qt Creator and Qt Test

    In Detail

    Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file.

    The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.

    Style and approach

    This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.