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    Computer Graphics Programming in OpenGL with JAVA (2nd Edition) (repost)

    Posted By: hill0
    Computer Graphics Programming in OpenGL with JAVA (2nd Edition) (repost)

    Computer Graphics Programming in OpenGL with JAVA
    English | 2019 | ISBN: 1683922190 | 400 Pages | PDF | 38 MB

    This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is detailed, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book. (Files are also available with Amazon proof of purchase by writing to the publisher at info@merclearning.com)

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