Mathematics Education for a New Era: Video Games as a Medium for Learning by Keith Devlin
English | 2011 | ISBN-10: 1568814313 | 218 pages | PDF | 3,4 MB
English | 2011 | ISBN-10: 1568814313 | 218 pages | PDF | 3,4 MB
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math.
Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy.