Intermediate Vulkan Programming- Building 3D Graphics by Kameron Hussain, Frahaan Hussain
English | August 2, 2024 | ISBN: N/A | ASIN: B0DC4PXSTC | 190 pages | EPUB | 0.42 Mb
English | August 2, 2024 | ISBN: N/A | ASIN: B0DC4PXSTC | 190 pages | EPUB | 0.42 Mb
Dive deep into the world of 3D graphics with "Intermediate Vulkan Programming: Building 3D Graphics, 2nd Edition." This comprehensive guide is perfect for developers who have a basic understanding of Vulkan and are looking to enhance their skills. This edition provides an updated and thorough exploration of Vulkan's powerful capabilities, helping you create stunning 3D graphics with precision and efficiency.
The book covers advanced techniques and best practices for leveraging the Vulkan API, including memory management, synchronization, and multi-threading. Detailed explanations and practical examples will guide you through the process of building a fully functional 3D engine. You will learn how to handle complex rendering tasks, optimize performance, and create immersive graphical experiences.
Key features of the second edition include:
- Updated content reflecting the latest Vulkan standards and practices.
- In-depth coverage of advanced Vulkan features.
- Step-by-step tutorials for building a 3D engine from scratch.
- Techniques for optimizing graphics performance.
- Comprehensive explanations of synchronization and multi-threading in Vulkan.
- Practical examples and code snippets to solidify your understanding.